Controlling color on coordinate-based geometry
burst.wrl
#VRML V2.0 utf8
#
# Burst of lines
# burst.wrl
# by David R. Nadeau
# published in "The VRML 2.0 Sourcebook" by Ames, Nadeau, and Moreland
#
# Illustrate the use of an IndexedLineSet to build a 3D star-burst.
#
WorldInfo {
title "Burst of lines"
info [ "Copyright (c) 1997, Andrea L. Ames, David R. Nadeau, John L. Moreland" ]
}
Viewpoint {
position 0.0 0.0 3.0
description "Entry view"
}
NavigationInfo {
type [ "EXAMINE", "ANY" ]
headlight TRUE
}
DEF Burst Shape {
# no appearance, use emissive coloring
geometry IndexedLineSet {
coord Coordinate {
point [
0.00 0.00 0.00, 1.00 0.00 0.00,
0.92 0.38 0.00, 0.71 0.71 0.00,
0.38 0.92 0.00, 0.00 1.00 0.00,
-0.38 0.92 0.00, -0.71 0.71 0.00,
-0.92 0.38 0.00, -1.00 0.00 0.00,
-0.92 -0.38 0.00, -0.71 -0.71 0.00,
-0.38 -0.92 0.00, 0.00 -1.00 0.00,
0.38 -0.92 0.00, 0.71 -0.71 0.00,
0.92 -0.38 0.00,
]
}
coordIndex [
0, 1, -1, 0, 2, -1,
0, 3, -1, 0, 4, -1,
0, 5, -1, 0, 6, -1,
0, 7, -1, 0, 8, -1,
0, 9, -1, 0, 10, -1,
0, 11, -1, 0, 12, -1,
0, 13, -1, 0, 14, -1,
0, 15, -1, 0, 16, -1
]
colorPerVertex TRUE
color Color {
color [
1.0 1.0 0.0, # burst center color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
1.0 0.3 0.3 # burst ends color
]
}
}
}
Transform { rotation 0.0 1.0 0.0 0.785 children USE Burst }
Transform { rotation 0.0 1.0 0.0 1.57 children USE Burst }
Transform { rotation 0.0 1.0 0.0 2.355 children USE Burst }