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| Texture Resources 
Texture resources are finite and the amount of available
texture varies among implementations 
An application may evaluate whether sufficient resources
exist
glGetIntegerv(GL_MAX_TEXTURE_SIZE, ...) will show the total
texture memory
Be aware that pixel format
will greatly affect texture utilization (as well as mipmaps and borders) 
A texture proxy is a
place holder which allows more accurate queries
  
 
 
 
 
 
     glTexImage2D(GL_PROXY_TEXTURE_2D,
0, GL_RGBA8,
64, 64, 0,
 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,
0,
 GL_TEXTURE_INTERNAL_FORMAT,
 &proxyComponents);
 printf ("Proxying 64x64 level 0 RGBA8
texture (level 0)\n");
 if (proxyComponents
== GL_RGBA8)
 printf ("proxy
allocation succeeded\n");
 else
 printf ("proxy
allocation failed\n");
 
 
 Unfortunately proxies to not report existing
texture usage. 
  
 
 
 
 
 
 
 
 
 
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