frame 0 GL_POINTS; count 0	max 0	BeginEnd 0
frame 0 GL_LINES; count 0	max 0	BeginEnd 0
frame 0 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 0 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 0 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 0 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 0 GL_TRIANGLE_FAN; count 0	max 0	BeginEnd 0
frame 0 GL_QUADS; count 0	max 0	BeginEnd 0
frame 0 GL_QUAD_STRIP; count 0	max 0	BeginEnd 0
frame 0 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 1 GL_POINTS; count 0	max 0	BeginEnd 0
frame 1 GL_LINES; count 0	max 0	BeginEnd 0
frame 1 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 1 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 1 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 1 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 1 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 1 GL_QUADS; count 0	max 0	BeginEnd 0
frame 1 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 1 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 2 GL_POINTS; count 0	max 0	BeginEnd 0
frame 2 GL_LINES; count 0	max 0	BeginEnd 0
frame 2 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 2 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 2 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 2 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 2 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 2 GL_QUADS; count 0	max 0	BeginEnd 0
frame 2 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 2 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 3 GL_POINTS; count 0	max 0	BeginEnd 0
frame 3 GL_LINES; count 0	max 0	BeginEnd 0
frame 3 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 3 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 3 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 3 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 3 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 3 GL_QUADS; count 0	max 0	BeginEnd 0
frame 3 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 3 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 4 GL_POINTS; count 0	max 0	BeginEnd 0
frame 4 GL_LINES; count 0	max 0	BeginEnd 0
frame 4 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 4 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 4 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 4 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 4 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 4 GL_QUADS; count 0	max 0	BeginEnd 0
frame 4 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 4 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 5 GL_POINTS; count 0	max 0	BeginEnd 0
frame 5 GL_LINES; count 0	max 0	BeginEnd 0
frame 5 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 5 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 5 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 5 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 5 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 5 GL_QUADS; count 0	max 0	BeginEnd 0
frame 5 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 5 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 6 GL_POINTS; count 0	max 0	BeginEnd 0
frame 6 GL_LINES; count 0	max 0	BeginEnd 0
frame 6 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 6 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 6 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 6 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 6 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 6 GL_QUADS; count 0	max 0	BeginEnd 0
frame 6 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 6 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 7 GL_POINTS; count 0	max 0	BeginEnd 0
frame 7 GL_LINES; count 0	max 0	BeginEnd 0
frame 7 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 7 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 7 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 7 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 7 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 7 GL_QUADS; count 0	max 0	BeginEnd 0
frame 7 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 7 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 8 GL_POINTS; count 0	max 0	BeginEnd 0
frame 8 GL_LINES; count 0	max 0	BeginEnd 0
frame 8 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 8 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 8 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 8 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 8 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 8 GL_QUADS; count 0	max 0	BeginEnd 0
frame 8 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 8 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 9 GL_POINTS; count 0	max 0	BeginEnd 0
frame 9 GL_LINES; count 0	max 0	BeginEnd 0
frame 9 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 9 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 9 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 9 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 9 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 9 GL_QUADS; count 0	max 0	BeginEnd 0
frame 9 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 9 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 10 GL_POINTS; count 0	max 0	BeginEnd 0
frame 10 GL_LINES; count 0	max 0	BeginEnd 0
frame 10 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 10 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 10 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 10 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 10 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 10 GL_QUADS; count 0	max 0	BeginEnd 0
frame 10 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 10 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 11 GL_POINTS; count 0	max 0	BeginEnd 0
frame 11 GL_LINES; count 0	max 0	BeginEnd 0
frame 11 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 11 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 11 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 11 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 11 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 11 GL_QUADS; count 0	max 0	BeginEnd 0
frame 11 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 11 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 12 GL_POINTS; count 0	max 0	BeginEnd 0
frame 12 GL_LINES; count 0	max 0	BeginEnd 0
frame 12 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 12 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 12 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 12 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 12 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 12 GL_QUADS; count 0	max 0	BeginEnd 0
frame 12 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 12 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 13 GL_POINTS; count 0	max 0	BeginEnd 0
frame 13 GL_LINES; count 0	max 0	BeginEnd 0
frame 13 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 13 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 13 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 13 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 13 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 13 GL_QUADS; count 0	max 0	BeginEnd 0
frame 13 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 13 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 14 GL_POINTS; count 0	max 0	BeginEnd 0
frame 14 GL_LINES; count 0	max 0	BeginEnd 0
frame 14 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 14 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 14 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 14 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 14 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 14 GL_QUADS; count 0	max 0	BeginEnd 0
frame 14 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 14 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 15 GL_POINTS; count 0	max 0	BeginEnd 0
frame 15 GL_LINES; count 0	max 0	BeginEnd 0
frame 15 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 15 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 15 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 15 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 15 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 15 GL_QUADS; count 0	max 0	BeginEnd 0
frame 15 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 15 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 16 GL_POINTS; count 0	max 0	BeginEnd 0
frame 16 GL_LINES; count 0	max 0	BeginEnd 0
frame 16 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 16 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 16 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 16 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 16 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 16 GL_QUADS; count 0	max 0	BeginEnd 0
frame 16 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 16 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 17 GL_POINTS; count 0	max 0	BeginEnd 0
frame 17 GL_LINES; count 0	max 0	BeginEnd 0
frame 17 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 17 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 17 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 17 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 17 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 17 GL_QUADS; count 0	max 0	BeginEnd 0
frame 17 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 17 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 18 GL_POINTS; count 0	max 0	BeginEnd 0
frame 18 GL_LINES; count 0	max 0	BeginEnd 0
frame 18 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 18 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 18 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 18 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 18 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 18 GL_QUADS; count 0	max 0	BeginEnd 0
frame 18 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 18 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 19 GL_POINTS; count 0	max 0	BeginEnd 0
frame 19 GL_LINES; count 0	max 0	BeginEnd 0
frame 19 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 19 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 19 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 19 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 19 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 19 GL_QUADS; count 0	max 0	BeginEnd 0
frame 19 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 19 GL_POLYGON; count 0	max 0	BeginEnd 0
frame 20 GL_POINTS; count 0	max 0	BeginEnd 0
frame 20 GL_LINES; count 0	max 0	BeginEnd 0
frame 20 GL_LINE_STRIP; count 0	max 0	BeginEnd 0
frame 20 GL_LINE_LOOP; count 0	max 0	BeginEnd 0
frame 20 GL_TRIANGLES; count 0	max 0	BeginEnd 0
frame 20 GL_TRIANGLE_STRIP; count 0	max 0	BeginEnd 0
frame 20 GL_TRIANGLE_FAN; count 85000	max 17	BeginEnd 5000
frame 20 GL_QUADS; count 0	max 0	BeginEnd 0
frame 20 GL_QUAD_STRIP; count 1040000	max 32	BeginEnd 32500
frame 20 GL_POLYGON; count 0	max 0	BeginEnd 0
