HardwareShadow Mapping
Shadowing with a depth map texture
- Software version described by [Reeves 89]
- Requires hardware support [Segal, et.al. 92] for
- A “depth texture” (see SGIX_depth_texture)
- A “depth compare” texture filter operator(see SGIX_shadow)
- Uses eye-linear texgen to generate texture coordinates (s/q,t/q,r/q) in light’s coordinate space