RenderingSoft Shadow Textures
Fast soft shadows [Heckbert & Herf 96]
- Render a shadow texture
- For each shadowed polygon, project all light-source-occluding polygons into the shadowed polygon’s plane
- Similar to projected planar shadows
- Model area light sources as multiple jittered points
- Use additive blending to accumulate all contributions
- Copy resulting image to the shadow texture
- Draw polygon in final scene with shadow texture