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 Up: 6. Texture Mapping
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Procedurally generated textures are a diverse topic; we concentrate on
those based on filtered noise functions .  They are 
commonly used to simulate effects from phenomena such as fire, smoke, 
clouds, and marble formation.
These textures are described in detail in [25], 
which provides the basis for much of this section.
 
David Blythe
1999-08-06