#VRML V2.0 utf8 DEF Marker Shape { appearance DEF White Appearance { material Material { } } geometry Sphere { radius 0.2 } } # Horizontal left-to-right Shape { appearance USE White geometry Text { string "T e x t" fontStyle FontStyle { justify "BEGIN" horizontal TRUE leftToRight TRUE topToBottom TRUE } } } # Horizontal right-to-left Shape { appearance USE White geometry Text { string "T e x t" fontStyle FontStyle { justify "BEGIN" horizontal TRUE leftToRight FALSE topToBottom TRUE } } } # Vertical top-to-bottom Shape { appearance USE White geometry Text { string "Text" fontStyle FontStyle { justify "BEGIN" horizontal FALSE leftToRight TRUE topToBottom TRUE } } } # Vertical bottom-to-top Shape { appearance USE White geometry Text { string "Text" fontStyle FontStyle { justify "BEGIN" horizontal FALSE leftToRight TRUE topToBottom FALSE } } }