#VRML V2.0 utf8 # # VRML Primitives # prim.wrl # by David R. Nadeau # # This file highlights the VRML primitives, placing each one above # a gothic pedestal. Of note is that the pedestal itself is built using # only the primitives. # WorldInfo { title "VRML Primitives" info [ "Copyright (c) 1997, David R. Nadeau" ] } Viewpoint { position 5.0 1.6 8.0 orientation 0.0 1.0 0.0 0.52 description "Entry View" } NavigationInfo { type [ "WALK", "ANY" ] headlight FALSE } Background { skyColor [ 0.0 0.0 0.0, 0.0 0.0 0.0, 0.0 0.1 0.5, 0.0 0.0 0.0, ] skyAngle [ 1.37, 1.57, 1.77, ] } # # Light Sources # PointLight { ambientIntensity 0.2 color 0.7 0.7 0.7 location 0.0 8.0 10.0 } # # Primitives on pedestals # # Box Transform { translation -3.0 0.0 0.0 children [ # Pedestal DEF Pedestal Inline { url "pedestal.wrl" } # Box Primitive Transform { translation 0.0 2.5 0.0 scale 0.375 0.375 0.375 children [ Shape { appearance Appearance { material Material { diffuseColor 1.0 0.2 0.2 } } geometry Box { } } ] } ] } # Cone Transform { translation -1.0 0.0 0.0 children [ # Pedestal USE Pedestal, # Cone Primitive Transform { translation 0.0 2.5 0.0 scale 0.375 0.375 0.375 children [ Shape { appearance Appearance { material Material { diffuseColor 0.0 1.0 0.0 } } geometry Cone { } } ] } ] } # Cylinder Transform { translation 1.0 0.0 0.0 children [ # Pedestal USE Pedestal, # Cylinder Primitive Transform { translation 0.0 2.5 0.0 scale 0.375 0.375 0.375 children [ Shape { appearance Appearance { material Material { diffuseColor 0.0 0.8 1.0 } } geometry Cylinder { } } ] } ] } # Sphere Transform { translation 3.0 0.0 0.0 children [ # Pedestal USE Pedestal, # Sphere Primitive Transform { translation 0.0 2.5 0.0 scale 0.375 0.375 0.375 children [ Shape { appearance Appearance { material Material { diffuseColor 1.0 1.0 0.0 } } geometry Sphere { } } ] } ] } # Text Transform { translation 5.0 0.0 0.0 children [ # Pedestal USE Pedestal, # Sphere Primitive Transform { translation 0.0 2.2 0.0 scale 0.375 0.375 0.375 children [ Shape { appearance Appearance { material Material { diffuseColor 1.0 1.0 1.0 } } geometry Text { string "Text" fontStyle FontStyle { size 2.0 style "BOLD" family "SERIF" justify "MIDDLE" } } } ] } ] } # # Floor # Shape { appearance Appearance { material Material { ambientIntensity 0.1 } texture ImageTexture { url "stone2.jpg" } textureTransform TextureTransform { scale 20.0 20.0 } } geometry IndexedFaceSet { coord Coordinate { point [ -10.0 0.0 10.0, 10.0 0.0 10.0, 10.0 0.0 -10.0, -10.0 0.0 -10.0, ] } coordIndex [ 0, 1, 2, 3, -1, ] solid FALSE } }