Sensing the viewer
Syntax: Collision
- A Collision grouping node senses
if the viewer collides with group shapes
- collide - enable/disable sensor
- proxy - simple shape to sense instead of children
- children - children to sense
- collideTime - sends time on collision
DEF Collide Collision {
collide TRUE
proxy Shape { geometry Box { . . . } }
children [ . . . ]
}
ROUTE Collide.collideTime TO OuchSound.set_startTime