Controlling how textures are mapped
Scaling, rotating, and translating
- Read texture transform operations top-down:
- The cookie cutter is translated, rotated, then scaled
- Order is fixed, independent of field order
- This is the reverse of a
Transform node
- This is a significant difference between VRML 2.0 and ISO VRML 97
- VRML 2.0 uses scale, rotate, translate order
- ISO VRML 97 uses translate, rotate, scale order