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Controlling shading on coordinate-based geometry
Summary

  • The creaseAngle field controls faceted or smooth shading

  • The Normal node lists normal vectors to use for parts of a shape
  • Used as the value of the normal field
  • Normal indexes select normals to use
  • Normals override creaseAngle value
  • The normalPerVertex field selects normal per face/grid square or normal per coordinate

  • The NormalInterpolator node converts times to normals