Controlling shading on coordinate-based geometry
Summary
- The creaseAngle field controls
faceted or smooth shading
- The Normal node lists normal
vectors to use for parts of a shape
- Used as the value of the normal
field
- Normal indexes select normals to use
- Normals override
creaseAngle value
- The normalPerVertex field
selects normal per face/grid square or normal per coordinate
- The
NormalInterpolator node
converts times to normals