Controlling shading on coordinate-based geometry
Syntax: NormalInterpolator
- A NormalInterpolator node
describes a normal set
- keys - key fractions
- values - key normal lists (X,Y,Z lists)
- Interpolates lists of normals, similar to the
CoordinateInterpolator
NormalInterpolator {
key [ 0.0, . . . ]
keyValue [ 0.0 1.0 1.0, . . . ]
}
- Typically route into a Normal node's
set_vector input