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Controlling shading on coordinate-based geometry
Syntax: NormalInterpolator

  • A NormalInterpolator node describes a normal set
  • keys - key fractions
  • values - key normal lists (X,Y,Z lists)
  • Interpolates lists of normals, similar to the CoordinateInterpolator

    NormalInterpolator {
        key [ 0.0, . . . ]
        keyValue [ 0.0 1.0 1.0, . . . ]
    }
  • Typically route into a Normal node's set_vector input