An ElevationGrid geometry node creates terrains normal - list of normals normalPerVertex - control normal binding Always binds one normal to each grid point or square, in order Shape { appearance Appearance { . . . } geometry ElevationGrid { height [ . . . ] normal Normal { . . . } normalPerVertex TRUE } }
Shape { appearance Appearance { . . . } geometry ElevationGrid { height [ . . . ] normal Normal { . . . } normalPerVertex TRUE } }