A PlaneSensor node senses a cursor drag and generates translations as if sliding on a plane isActive - sends true/false when mouse button pressed/released translation_changed - sends translations during a drag Transform { children [ DEF Mover PlaneSensor { } DEF MoveMe Transform { . . . } ] } ROUTE Mover.translation_changed TO MoveMe.set_translation
Transform { children [ DEF Mover PlaneSensor { } DEF MoveMe Transform { . . . } ] } ROUTE Mover.translation_changed TO MoveMe.set_translation