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Shape {
appearance Appearance {
material DEF Monolith1Facade Material {
diffuseColor 0.2 0.2 0.2
}
}
geometry Box { size 2.0 4.0 0.3 }
}
DEF Monolith1Timer TimeSensor {
cycleInterval 4.0
loop FALSE
startTime 0.0
stopTime 0.1
}
ROUTE Monolith1Touch.touchTime
TO Monolith1Timer.set_startTime
ROUTE Monolith1Timer.fraction_changed
TO Monolith1Facade.set_transparency