A Material node also controls shape shininess specularColor - highlight color shininess - highlight size ambientIntensity - ambient lighting effects Shape { appearance Appearance { material Material { specularColor 0.71 0.70 0.56 shininess 0.16 ambientIntensity 0.4 } } geometry . . . }
Shape { appearance Appearance { material Material { specularColor 0.71 0.70 0.56 shininess 0.16 ambientIntensity 0.4 } } geometry . . . }