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Building primitive shapes
Syntax: Cone

  • A Cone geometry node builds an upright cone
  • height and bottomRadius - cylinder size
  • bottom and side - parts on or off

  • [ cone.wrl ]
    Shape {
        appearance Appearance {
            material Material { }
        }
        geometry Cone {
            height 2.0
            bottomRadius 1.0
            bottom TRUE
            side TRUE
        }
    }