#VRML V2.0 utf8 # # hcyl.wrl # Half-cylinder crease-angle demo # by David. R. Nadeau # # Illustrate the how the crease angle value affects the smoothness # of shading on a half-cylinder. The left half-cylinder has a crease # angle of 0.0, causing faceted shading. The right half-cylinder has # a crease angle of 1.571 (90 degrees), causing smooth shading. Both # half-cylinders have *exactly* the same number of coordinates and # faces, but the smooth shaded one looks better! # WorldInfo { title "Half-cylinder crease angle demo" info [ "Copyright (c) 1997, David R. Nadeau" ] } Viewpoint { position 0.0 0.5 4.0 description "Entry view" } NavigationInfo { type [ "EXAMINE", "ANY" ] } Transform { translation -1.0 0.0 0.0 children [ Shape { appearance DEF White Appearance { material Material { } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.0 coord DEF Coord Coordinate { point [ -0.50 0.00 1.00, 0.50 0.00 1.00, -0.50 0.38 0.92, 0.50 0.38 0.92, -0.50 0.71 0.71, 0.50 0.71 0.71, -0.50 0.92 0.38, 0.50 0.92 0.38, -0.50 1.00 0.00, 0.50 1.00 0.00, -0.50 0.92 -0.38, 0.50 0.92 -0.38, -0.50 0.71 -0.71, 0.50 0.71 -0.71, -0.50 0.38 -0.92, 0.50 0.38 -0.92, -0.50 0.00 -1.00, 0.50 0.00 -1.00, ] } coordIndex [ 0, 1, 3, 2, -1, 2, 3, 5, 4, -1, 4, 5, 7, 6, -1, 6, 7, 9, 8, -1, 8, 9, 11, 10, -1, 10, 11, 13, 12, -1, 12, 13, 15, 14, -1, 14, 15, 17, 16, -1, ] } } ] } Transform { translation 1.0 0.0 0.0 children [ Shape { appearance USE White geometry IndexedFaceSet { solid FALSE creaseAngle 1.571 coord USE Coord coordIndex [ 0, 1, 3, 2, -1, 2, 3, 5, 4, -1, 4, 5, 7, 6, -1, 6, 7, 9, 8, -1, 8, 9, 11, 10, -1, 10, 11, 13, 12, -1, 12, 13, 15, 14, -1, 14, 15, 17, 16, -1, ] } } ] }