#VRML V2.0 utf8 # # Simple colored mountain # cmount.wrl # by David R. Nadeau # published in "The VRML 2.0 Sourcebook" by Ames, Nadeau, and Moreland # # Illustrate the use of an ElevationGrid to build a colored mountain. Use a # very small grid so the code is easy to read and modify. # WorldInfo { title "Simple colored mountain" info [ "Copyright (c) 1997, Andrea L. Ames, David R. Nadeau, John L. Moreland" ] } Viewpoint { position 4.5 4.0 15.0 orientation 1.0 0.0 0.0 -0.2 description "Entry view" } NavigationInfo { type [ "EXAMINE", "ANY" ] headlight TRUE } Shape { appearance Appearance { material Material { } } geometry ElevationGrid { xDimension 9 zDimension 9 xSpacing 1.0 zSpacing 1.0 solid FALSE height [ 0.0, 0.0, 0.5, 1.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 3.0, 1.0, 0.5, 0.0, 1.0, 0.0, 0.0, 0.5, 2.0, 4.5, 2.5, 1.0, 1.5, 0.5, 1.0, 2.5, 3.0, 4.5, 5.5, 3.5, 3.0, 1.0, 0.0, 0.5, 2.0, 2.0, 2.5, 3.5, 4.0, 2.0, 0.5, 0.0, 0.0, 0.0, 0.5, 1.5, 1.0, 2.0, 3.0, 1.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 1.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, ] colorPerVertex TRUE color Color { color [ 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.2 0.6 0.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.5 0.4 0.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.0 0.5 0.1, 0.5 0.4 0.0, 0.2 0.6 0.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.2 0.6 0.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.4 0.3 0.1, 0.7 0.7 0.7, 0.5 0.4 0.0, 0.2 0.6 0.1, 0.3 0.6 0.6, 0.0 0.5 0.1, 0.2 0.6 0.0, 0.5 0.4 0.0, 0.5 0.4 0.0, 0.7 0.7 0.7, 0.8 0.8 0.8, 0.5 0.5 0.7, 0.5 0.5 0.7, 0.2 0.6 0.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.2 0.6 0.1, 0.2 0.6 0.1, 0.2 0.6 0.1, 0.5 0.5 0.7, 0.7 0.7 0.7, 0.5 0.4 0.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.2 0.6 0.1, 0.2 0.6 0.0, 0.5 0.4 0.0, 0.5 0.5 0.7, 0.2 0.6 0.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.5 0.4 0.0, 0.2 0.6 0.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.3 1.0, 0.0 0.5 0.1, 0.0 0.3 1.0, 0.0 0.3 1.0, ] } } }