As noted in the preface to these tutorial notes, this tutorial
covers VRML 97, the ISO standard version of VRML 2.0.
There are only minor differences between VRML 97 and VRML 2.0,
so any VRML 97 or VRML 2.0 browser should be able to view any
of the VRML worlds contained within these tutorial notes.
The VRML 97 (and VRML 2.0) language specifications are
complex and filled with powerful features for VRML content
authors. Unfortunately, the richness of the language makes
development of a robust VRML browser difficult.
As of this writing, there are nearly a dozen VRML browsers
on the market, but none support all features
in VRML 97 (despite press releases to the contrary).
Fortunately, most of the features not yet fully supported are
fairly obscure.
All VRML examples in these tutorial notes have been extensively
tested and are believed to be correct.
Chances are that if one of the
VRML examples doesn't look right, the problem is with your
VRML browser and not with the example.
It's a good idea to read carefully the release notes for
your browser to see what features it does and does not support.
It's also a good idea to regularly check your VRML browser vendor's
Web site for updates. The industry is moving very fast and
often produces new browser releases every month or so.
As of this writing,
Cosmo Software's Cosmo Player for
PCs, Macs, and Silicon Graphics UNIX workstations is the fastest,
most complete, and most robust VRML 97 browser available.
It is this browser that was used to test this tutorial's VRML examples.
If your VRML browser doesn't support a particular VRML 97 feature, then
those worlds that use the feature will not load properly.
Some VRML browsers display an error window when they encounter an
unsupported feature.
Other browsers silently ignore features they do not support yet.
When your VRML browser encounters an unsupported feature, it
may elect to reject the entire VRML file, or it may
load only those parts of the world that it understands.
When only part of a VRML file is loaded, those portions of the world
that depend upon the unsupported features will display incorrectly.
Shapes may be in the wrong position, have the wrong size, be
shaded incorrectly, or have the wrong texture colors.
Animations may not run, sounds may not play,
and interactions may not work correctly.
For most worlds an image of the world is included
on the tutorial slide page to give you an idea of what the world
should look like.
If your VRML browser's display doesn't look like the picture,
chances are the browser is missing support for one or more features
used by the world. Alternately, the browser may simply have a bug or two.
In general, VRML worlds later in the tutorial use features that are
harder for vendors to implement than those features used earlier in the
tutorial. So, VRML worlds at the end of the tutorial are more likely
to fail to load properly than VRML worlds early in the tutorial.