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Polygon Offset
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"Z-fighting" or "stitching" can occur for polygons and lines
that are equally (or nearly equally) distant from the eyepoint
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Polygon offset can eliminate this visual artifact
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Use glEnable with GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
or GL_POLYGON_OFFSET_POINT
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glPolygonOffset(GLfloat factor,
GLfloat units) specifies the depth offset:
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o = m * factor + r * units
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m = max depth slope r = implementation-specific
"resolvable" factor
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