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Specifying Color
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The current color is an OpenGL state variable
set_color(RED);
draw_item(A);
draw_item(B);
set_color(GREEN);
set_color(BLUE);
draw_item(C);
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RGBA Mode:
void glColor3{b s i f d ub us ui} (TYPEr, TYPEg, TYPEb);
void glColor4{b s i f d ub us ui} (TYPEr, TYPEg, TYPEb,
TYPEa);
void glColor3{b s i f d ub us ui}v (const TYPE*v);
void glColor4{b s i f d ub us ui}v (const TYPE*v);
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Color Index Mode
NOTE! There are NO OpenGL
commands to load colormap table values (this is a function of the window
manager). The GLUT API provides glutSetColor() to interface with
the WM.
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