Intro to GLUT

October 2000

Ken Schwarz - Technical Consultant SGI


 
 
 
 
 

Class Purpose
  • Familiarize students to advanced software development techniques in OpenGL and other high-level APIs
  • Provide assistance with current software development  activities 
  • Introduce the student to state-of-the art techniques for producing high-performance  interactive graphics applications

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Course Objectives
  • Gain experience by building OpenGL applications
  • Understand the fundamentals of the interaction of OpenGL and the supporting window manager.
  • Understand the fundamentals of interactive graphics application
  • Prepare students for further tutorials (2D/3D graphics, Performer, ...)
  • Have some fun
  • Course Implementation
    • Will vary from course-to-course
    • The course material will lead into the lab exercises
    • The labs are fundamental to understanding the course material - do them!

    Schedule
     
    Monday


     
     
     
     
     

    2:00 pm          
    Lecture 1 Hour
    Labs 1 Hour
     
     

     

    Tuesday


     
     
     
     
     
     
     
     
     

     

     Wednesday


     
     
     
     
     

    3:00 pm          
    "Office Hours" 1 Hour
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

     

    Thursda

     
    Friday 


    Introductions
    Ken Schwarz - Technical Consultant - SGI (5 years)
  • 13 years experience on SGI systems
  • Visual simulation and sensor simulation background
  • Specializing in high-performance systems - 

  •      Challenge/Origin/Onyx
  • SGI career has centered around high-end systems

  •      Performance analysis and tuning 
  • Currently assisting both academic research and industry customer with a variety of high-performance graphics applications and API's
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