SIGGRAPH '99
Lighting and Shading Techniques for Interactive Applications
Table Of Contents
Introduction to Lighting and Shading Techniques for Interactive Applications
Illumination Model Basics
Shading Computations: Multi-texture, Environment Mapping
Advanced Shading: Bump Mapping, Anisotropic Lighting, Planar and Curved Reflections
Shadows, Transparency, Fog
Programmable Shading
Conclusion