OpenGL Cube MapSetup Usage
Binding to a cube map texture
glEnable(GL_TEXTURE_CUBE_MAP_NV);glBindTexture(GL_TEXTURE_CUBE_MAP_NV, cmap);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_NV, level, format, width, height, border, format, type, positiveXpixels);glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_NV, level, format, width, height, border, format, type, negativeXpixels);glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_NV, level, format, width, height, border, format, type, negativeYpixels);
. . . similarly load other three faces . . .