Texture Synthesis
Color Table Tricks
- Create Color Table
- E.g., red[i] = 1 - .5*sin(pow(i/tableSize, ½)*4 *M_PI)
glPixelTransferi(GL_MAP_COLOR, 1);
glPixelMapfv(GL_PIXEL_MAP_R_TO_R, red);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0,width,height, 0);
- Use your new, interesting texture