Texture Synthesis
Absolute Value
Load image into accum buffer
Subtract: glAccum(GL_ADD, -.5)
Multiply by 2: glAccum(GL_MULT, 2.0)
Return positive values: glAccum(GL_RETURN, 1.)
Return negative values: glAccum(GL_RETURN, -1.)
Blend the two results
Previous slide
Next slide
Back to first slide
View graphic version