Tuesday, November 10, 1998
===========================

Title   		: The Ulysses Project
Filename 		: PAK0.PAK, the game directory is "Ulysses"
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.
        		  This is the homepage of the 20 level DOOM II wad I
    			  made, and my other levels, visit it!  
      			  http://www.geocities.com/TimesSquare/Ring/5078
	
Description             : My third Quake II production.  It is a multi level unit
                         consisting of 4 large levels and 1 smaller one. See the
			 Story section for details.  You must carry out a mission
 			 to diminish the strength of the Strogg resistance.  
  			 Please read the story section.  It's long but contains important
  			 info about how to play the game.  It will also enhance the playing
  			 experience of you know exactly what is going on.

Additional Credits to   : I don't know who made the WAL's, but thanks a lot.
(This does not include the WAL's in the Dktex directory, in the texture directory)

* Special thanks go to Tony Ferrera and David Hyde for their *Error: Index Overflow* solution 
and for MapSpy.  Without their help I would still be trying to get rid of the problem,
or you would have maps that are somewhat bare.



Beta Testing Crew       : 

How to Load the Ulysses Project:  Make a folder or directory (whatever they're called now)
				  in your Quake2 directory called 'Ulysses'.  Unzip
				  this into the Ulysses directory and start Quake2
				  with this command "Quake2 +set game ulysses", alternatively
				  you can make an icon.  If all goes well, the console 
				  background will be replaces with the Ulysses one.
 At the console type skill X, where X is the skill 
 level you want.  0=Easy 1=Medium  2=Hard and 3=Hard+  
 Then type 'map ulysses'.
				  Alternatively you can just type 'exec easy.cfg' for easy,
				  'exec medium.cfg', 'exec hard.cfg' or 'exec realhard.cfg'.
			          This will set the skill level and start the game.
=======================================================================================

Other Levels by Author  : For Doom II 
			  DKSHRINE.WAD (20 level WAD for Doom II)
   			  HOLYCOW!.WAD
			  
			  For Doom 1 (Boom)
			  BORAX4.WAD

    			  For Quake I
			  DMHAUS.BSP   (Den's Haus)
     			  DMHAUS2.BSP  (Den's Haus 2)
			  MEDLAB.BSP   (Med Labs)
        		  ASTRUS.BSP   (Astrus Base)
    			  BORAX.BSP    (The Borax Factor)
			  BORAX3.BSP   (Borax 3)			  

    			  For Quake II
			  BORAX2.BSP (Borax II)
 			  HEAVYIND.BSP  (Heavy Industry) 

-----------------------------------------------------------------------------------
     			  THE STORY BEHIND THE ULYSSES PROJECT
			  ------------------------------------

	Your stint on Stroggos has left you with a few scars, a few bad memories and
a really bad attitude.  Your last fight with the Makron seems like years ago, but you
are still on Stroggos, and there is still the distant sound of gunfire and explosions in the
distance.  Commander Rosenthal, a man you greatly respect has assumed command of a group
of soldiers who banded together when thier platoons were disentegrated.  
You are in that group that Commander Rosethal refers to as "The Eagles of Fire".
The Eagles of Fire have made many attacks on Strogg resistance centers and have built
up a lot of experience.  In your makeshift military base, made mostly of canvas, steel tubing
and wooden poles, Commander Rosenthal takes you and walks you out into the hot sun, away from
your fellow soldiers.

"I've got something important to tell you", he says.

"You have a mission for me, don't you?  Why did you single me out though?"

Commander Rosenthal looks at his watch, his expression does not fill you
with confidence.  "Yes, I do have a mission for you, an important one."

"Hmmm", (not another solo mission, geez!)

"Remember your briefing before the invasion?"

"Vaguely" (not at all really)

"Well, in that briefing you were told that wiping out the Makron would put the
Strogg in a bad situation, in turmoil if you will.  That has come true, but there
is something that we have not anticipated.  Strogg manufacture themselves, they can build
a gunner from spare parts, a technician from a coke can
and they can build a Makron too.  It appears that the Strogg
have seperated themselves into clans after the last Makron, Jorg was killed, and one of the 
larger clans is in control of a multi-purpose facility"

"Building a Makron?"

"They are carrying out a project that the head honchos call the Ulysses Project.
The Ulysses Project is an attempt to build a Makron and then take over Stroggos and kick our
collective asses.
With this Makron, they can reorganize thier armies and make this happen.
Intelligence indicates that this is no ordinary Makron though.  They have the head
of one of our greatest military minds, John Carmack"

"The computer programmer?"

"Yeah, he was a computer programmer, programming violent game's involving soldiers
fighting monsters.  When he got the opportunity to carry that out in real life, he
enlisted in the army.  He rose in the ranks quickly.  The Strogg plan to download
his military skills into the Makron.  Now, the Strogg aren't smart, in fact thier 
downright stupid, they only get anywhere by force and fighting.  Now imagine what would
happen if they were under command of an INTELLIGENT leader"

The gravity of the situation slowly sinks in.  You grow weak at the knees
and fall gently to the ground.  Looking up at Rosenthal, you then ask "I guess
I have to shut down that place.  This is serious, they could reorginise an
attack and wipe us out if that Makron gets in charge"

"Fortunately, the Makron is still under construction, and that means he can be
terminated easily.  The entrance to the facility is a Military Base, possibly set up to
protect the secret area where the Makron is.  There is also a troop detainment center
where flesh and bones, um,... sorry,... soldiers are dissasembled for parts.  Ahem.
Also in this facility is a Command Center where this project is being run from, probably
where all the controls are and where John Carmack's head may be.  These three area's are
linked by a storage facility.  This storage facility is the only way to get from one
part of the base to another, it seems as if it's the central point of the base.
Where not 100% sure where the Makron is being constructed, but troops who escaped described
a palace, heavily guarded where the project is being carried out.  We can't bomb it,
because it's fortified."

"I have to go in and stop the project.  You said that he can be terminated easily,
I beg to differ, going through the Strogg bases is no piece of cake"

"I guess your right, it probably won't be easy to get to him,
security would be tight.  Here's the field briefing"

He hand's you a piece of paper outlining the mission.

"Good luck soldier, I will infiltrate into the base too and see if I can get
the head.  We may meet up in there"

"Am I going alone?"

"The Strogg seem to have difficulty dealing with just one person.  They are so adapted
to fighting armies, they have difficulty dealing with just one man.  This mission is too 
important, we must make sure we get every advantage we get."

"O.K.  Good luck, I won't let you down"

You look at the field briefing, it seem's short and to the point.

*   	*	*	*	*	*	*	*	*	*	*	*
	
			FIELD BRIEFING: Shut down of Project Ulysses

				Issued by: Commandant James, Army of the
				Terran Coalition of Man.  Deimos division.

In the Strogg facility located at 34 22' 32" S and 12 21' 33" E, is a clan
of Strogg who are well equiped and creating a Makron, with supernormal intelligence.
If completed successfully, this could give the Strogg a strong sense of direction and 
re-assert their position.  This would have dire consequence's not only for the force on
Stroggos but aslo for Earth.  The facility consists of a Militaty Base, Human Processing
Plant and a Strategical Command Center.  The site of the Makron is unknown.  Survivor
accounts tell of a 'hidden palace'.

	We have infiltrated the computer system's and been able to upload a language
converter.  Computer screen's with text scrolling on them actually have text in English.
This will allow you to read them, possibly giving you vital information on the working's
of the base.  If you can't read the text, the information is not important.  If you see a
monitor with scolling text, we recommend you read it.  The center of the base, codenamed
"Waypoint" provides the only known means of going from one part of the base to the other.
This allows the strogg to easily monitor personnel going from one part of the facility
to another.  This does not make it any easier for you.

	The mission involves infiltrating the Military Base and reaching Waypoint.  Then go
to the Human Processing Plant and shut it down.  This will hinder
the construction of the Makron and buy you time you will definetely need.
	
	We also need you to point the satellite dish there to ComSat 2 so we can scan the base
for the location of the Palace and anything else you may need to get to the Makron.  

	You will almost definataly need to infiltrate Strategical Command to get John Carmack's
head and to open the entrance to the place where the Makron is.  They may have already taken
his head to the Makron for download.  When you infiltrate the 'hidden palace', 
find a way to stop contruction and turn off the ion particle generator.  The ion particle 
generator is giving this strogg clan control over other clans by supplying power.  
If they can't supply power, their position in the Strogg social struction will be degraded, 
again making the possibility of that clan taking control over Stroggos by the Makron 
less likely.  Also it may well be supplying power for Makron construction.  The facility
is also getting power from an outside source.

You are only issued with a blaster.  Guns are scarce and we cannot give you
a gun when we know you will find one in the base.  There are guns in the military base, so 
you will have to requesition one yourself.  Sorry about that, but there is an aresenal there
and we need all the guns we can get here.

Your field computer will be updated with the particulars of the mission, check it whenever
it is updated.  Also, we believe that all key cards, buttons etc that are required
to open doors are located in the base so you will not run into a dead end.

Good luck and goodspeed.

*	*	*	*	*	*	*	*	*	*	*	*

   You turn on your field computer and take a jeep to the military base.  
You give the dusty jeep a rev and drive off over the hot brown sand to the base.
The sound of distant combat explosions can be heard from Cerberon, which lies in the
horizon in ruins. After being scorched by the Strogg sun, hot sand and wind, you enter the base.
You can hear guards breathing just around the corner.

It time to kick ass, and I've got really big boots on..
			

----------------------------------------------------------------------------------
* Play Information *

Single Player           : Yes
Cooperative             : Yes, Quite a few starts.
Deathmatch              : Yes, Quite a few starts.  May actually be good deathmatch play but 
			  primarily dessigned for single player.
Difficulty Settings     : Yes.  Easy isn't too easy though.  I have to
			  admit the skill setting are not implememted perfectly,
			  but hard skill level is fine.
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None


         * About the level *

Base                    : New level from scratch
Editor(s) used          : QERadiant, Quark, Wordcraft.  Paint Shop Pro.
Build Time              : Don't know.  About 4 months on and off.  Don't know the hours.
Known Bugs              : None I know of.  Possible Error:Index Overflow when playing Co-op
			  
                          
Compile machine         : AMD K5-PR100, 32 MG RAM.

* ULYSSES.BSP *         :Military Mayhem
QBSP3 Time                          : 210 seconds
ARGHLITE (-extra -bounce 32) Time   : 4541 seconds
VIS (-level 4) Time                 : 5105 seconds                         

Brushes                 : about 1100


* DENB4.BSP *           :Waypoint
QBSP3 Time                          : 81 seconds
ARGHLITE (-extra -bounce 32) Time   : 1902 seconds
VIS (-level 4) Time                 : about 1100 seconds                         

Brushes                 : about 800

* DEN2.BSP *            :Human Processor
QBSP3 Time                          : 241 seconds
ARGHLITE (-extra -bounce 32) Time   : 5506 seconds
VIS (-level 4) Time                 : 4579 seconds                         

Brushes                 : about 1100

* DEN3.BSP *            :Strategical Command
QBSP3 Time                          : 81 seconds
ARGHLITE (-extra -bounce 32) Time   : 4580 seconds
VIS (-level 4) Time                 : 8 hours!  WAAAYY too long!                         

Brushes                 : 2165!

* ENDGAME2.BSP *        :Palace of Torment
QBSP3 Time                          : 302 seconds
ARGHLITE (-extra -bounce 32) Time   : 5926 seconds
VIS (-level 4) Time                 : 27304 seconds  (nearly 6 hours)                        

Brushes                 : about 1200

* Additional Information *


* Copyright / Permissions *
Copyright Notice: 


You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO rotflol@hotmail.com

This file (ulysses.zip containing pak0.pak,and ulysses.txt),or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

Stop reading this.




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