Random Teleporter - By Adam Payne "Inverse[wd]"

Edited with Worldcraft by Ben Morris and Microsoft Edit
The QuakeLab - http://www.planetquake.com/QuakeLab

TEXTURES - Doesn't really matter
ENTITIES - MISCTELEPORT_TRAIN, TRIGGER_TELEPORT, INFO_TELEPORT_DESTINATION, PATH_CORNER

After playing Kevin Hodgson's "Transporter" map, I thought "gee, what if
I could make something where instead of hitting a button and getting sent
to wherever you want, you hopped on a pad on got sent to some random location?"
So after playing with a few ideas, I finally settled on using the 
miscteleport_train (more commonly known as that thing that kills Shub in the end level).

How It Works...
Create a central room with five pads on the floor, one in the middle and one in each corner. 
Over the middle pad, place a trigger_teleport which targets "train". Now, create a seperate
room containing four more trigger_teleports, each with a different target
(ex. "t1", "t2", etc.), and a teleport train flying around the room.
Define four path_corners around the room to control the train. Now make 
four teleport destinations above the four pads in the corners of the first
room, and give each a targetname cooresponding with the targets of the four teleports 
in the second room. Now, when someone steps onto the center teleport pad,
he will be sent to the location of the teleport train, and then fall onto 
one of the random teleporters, ending up on a random teleport pad in the start room.

I also stuck 4 trigger_multiples in the main room surrounding the teleport
destinations. While these are unnecessary, I included them just to let
the player know where he is ending up and to sort of "prove"
that the teleport really is random.
