                func_rotating for worldcraft!

    By James I. Battles  aka: Hank or MaTr1X Hank


  instruction:  Alot of people have been asking the question about 
                The error PF_setmodel
  OK here is the deal. When you make the origin brush in the func_rotating
  model , you have to figure out a way to link it to your func_rotating
  The only way I was able to do it in worldcraft was to simply open a
  new map area other than the one that you intend on using it in and
  building it like a prefab. Then all you have to do is delete the walls
  and the info_player_start. All you have left is the intended brushes
  for your entity rotating. Then go to edit at the upper left of windows
  click on select all. After selected go to same category eg. Edit and 
  click on copy. Then close that map. note: you should have saved the
  prefab under some name before doing these steps because when you close
  the map it will ask you if you want to save the changes of course it
  really doesn't matter because all you are eliminating is the walls and
  the spawnpoint.Onward : It doesn't matter if your map was opened over
  the prefab or not. If not then open it ie. intended destination.
    Center the area that you want to paste in and go to edit and hit
 paste. It will appear. important: do not click off of it until you have
 tied it to func_rotating entity . Then you can resize,rotate or position
 where you want it. Or visa versa
 There it is for people without much experience in worldcraft.
 Follow the steps and you will end up with the origin brush linked!
  James I. Battles  e-mail : battles@cybertron.com
 I have included this prefab. It works for me! :)