
The Electric Fence - By Adam Krumbein-bakshra@aracnet.com

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

TEXTURES: tech 04_1 , tech 04_3   You can use whatever textures you want, but metal and base
texture look the best.

ENTITIES: trigger_hurt , ambient_light_buzz

WHAT TO DO: First, you want to make the want to make the main support poles for the fence. These
are what look like they hold the fence up. Make them any width and height you want. Then you need
to make the actual "fence" part of the fence. Make these brushes smaller then the support poles,
about half the size or smaller is good. You can make these brushes horizontal and virtical, or
you can make them 45 degrees so they look like a normal chain link fence. Then you need to make 
the fence "electric". You do this by making a large brush that is as tall and as long as the
fence. Then make the brush a little wider then the "chain" part of the fence. Now, make this
brush into a trigger_hurt entity. Give it any amount of damage you want it to do to the player.
5 or 10 points of damage is good to get the point across to the player. Then to make it sound
like an electric fence. Put in a ambient_light_buzz entity where ever you think is good. This
will make a buzzing noise that simulates the sound of an electric fence.

Your done! Good job!

OPTIONS/NOTES: If you find these instructions to confuseing, I'm sorry. I tryed to explain
everything as well as I could. Take a look at the efence.map file if you need help or e-mail me.


Adam Krumbein
bakshra@aracnet.com
The Unholy Cathedral-A Quake Sanctuary
http://www.geocities.com/TimesSquare/6507