date: 23rd Jan 2000.
Quake3Arena Joust.

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title:            Mowjoes' Joust Hall 2
file:             Joust2.pk3
author:           Mowjoe 
email address:    mwslaughter@bigpond.com
URL:              nope :P
description:      Jousting through the air, 'nuff said. 
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play information

skills 0,1,2,3:   Yup!
tourney:          1on1 ( recommened :) )
deathmatch:        Yup! As many as u want :)
CTF:              soon....Not!
Bot File ( aas ):   Yup!
other:            It's an Air-Joust map :P
new sounds:       Nuh
new graphics:     Jousting Hurrah!
new music:        Nuh
install:          baseq3/maps in your quake 3 directory 
how to start      start a server with +set sv_pure 0
                  hit ~
                  type /map Joust2
                  hit ~ ( to clear the console )
                  
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info

My Second attempt @ this map
New Stuff:- Added bot AAS file
	  - Added auto-start with rail 
	  - Added melee meapons, ( Rockets :P ) under the flight ( WARP :) ) path.
	  - Rearranged health and ammo enties mostly, no structural change.
	  - And last but not least, I've also included the .MAP file for 
            your altering pleasure. As you can see, the jousting length is 
            near enough the full X-X length of the Q3Radient Grid :).  

All constructive feedback is welcome at the aforementioned mail addy.
 
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construction

base:           none
editor:         Q3Radiant by Id Software
other progs:    Q3 Build by
                 Sagnor <sagnor@endorproductions.com>
		 AzrKnight <azrknight@endorproductions.com> 
                  (have a look on Rust for it)
                Java MD3 Model Viewer by 
                 Erwin 'KLR8' Vervaet
                 http://fragland.net/md3view
know bugs:      none known - 'cept when an opponent is following you closely to the 
                side of you, the opponents models goes blurry on my puter. <----though 
                I think it's the speed of the push-pad which can be fixed by making the 
		chamber shorter with radient. But I like the speed :)
build time:     12-13 hours so far.....

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thanx to ...
CyKo for gaining atleast some rail skill, by practising on my jousting map :P

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Distribution / Copyright / Permissions 

Copyright (c) 2000 Mitch, Mowjoe, mwslaughter@bigpond.com
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY excluding the .map IF MODIFIED AND SAVED under 
another filename ( using the word 'Joust' in the name would be honourifically appreciated :) ) :P. 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION is ok :).

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