Entities Readme 2.0:

LM_Surt 6/27/98

The file zzz.ent contains a template for adding entities to existing
quake maps.  An effort has been made to make all additions at the 
end of the file, and in the same order in each file.  The order 
entities are added matches the order of the entities in zzz.ent.
In a couple of levels, teleporter destinations were altered, and
this is the only exception to the 'modifications at end' rule.
The modified teleporters were left in their original positions within
the entity list.

The order of entities added (see zzz.ent) is basically:
Flags
Team Spawn Locations
Special Items (Quad, Megahealth, Armor)
Weapons
Ammo
Health
Ctf Banners

On each level, items were added in an effort to make the two bases
fairly equally defendable.  In most cases this involved positioning
the flags in reasonably fair locations, and then adding items to 
make the distribution of weapons and ammunition similar.  In a 
couple of cases it was decided to make the weapons and ammo somewhat
unbalanced because there were no pairs of reasonably comparable 
base locations.

If you think you have come up with a better (read: fairer) pair of
base locations for a certain map, please feel free to write me
(and send me the .ent file!): dougm@ictv.com

Ent files now support a tag for situations where you are exclusively
adding to the list of entities.  In this situation, you may start
with a single line reading:

:append

followed by the entities you wish to add to the map.

Thanks for reading,
LM_Surt 
