set dmflags 18132 //a good default for public servers
set ctfflags 529 //weapon balance, offhand hook, score balance
set timelimit 15 //4 levels per hour
set fraglimit 100 //one individual must hit this to transition levels
set skinset 0 //use skins.ini generally, but this determines your sound theme
set deathmatch 1 //you generally want this (as opposed to single player mode)
set zombietime -1000 //probably obsolete, fixes an old quake2 bug
set runes 15 //the 4 normal ctf runes
set maxclients 16 

//set this to 1 if you want standard logging
set stdlogfile 1

//this is the name of your standard logfile, it is _not_ used
//if you use the automatic log naming below
set stdlogname "lmctf/Standard.log"

//set this if you want autmatic logs generated per day
//this overrides stdlogname
set logrename "lmctf/logs"
//make sure you have already created quake2/lmctf/logs as a valid directory

//set this for standard console logging qconsole.log (recommended)
set logfile 1

//set password "blahpass"
//setting a server password requires players (clients) to connect with
//a matching password, otherwise they will receive 'connection refused'
set hostname "BlahServerName"
set rcon_password "blahrcon"
set refpassword "blahref"
error "remove this line to prove you looked at this file and changed passwords"

set public 1
setmaster q2master.planetquake.com 192.246.40.37:27900

//always use gamemap rather than map with lmctf.  This is a consequence 
//of our support for rotating maps via maplist.txt  Using map will not 
//do what you expect, don't use it!

//if you need to run multiple servers, use these to setup different 
//file usage, note, for server.cfg to really be effective you'd have
//to do it on the command line, not here.  This server.cfg pointer will
//only affect where the referee menu attempts to write configuration to,
//and what file the server execs when all players exit.
//If you don't understand what this is for, you probably don't need it.
//set skin_file "skins.ini"
//set server_file "server.cfg"
//set maplist_file "maplist.txt"
//set motd_file "motd.txt"


gamemap lmctf11

