================================================================
Title           : Dodge City
Filename        : dodge.bsp
Game            : Gunslinger Quake 2
Author          : Markus "Shadowfire" Uhlar
URL             : http://mitglied.tripod.de/shadowfire/dodge.html
Email Addresses : m.uhlar@gmx.de                    

Description     : A small western city. Designed to be 
                  playable with all Gunslinger gamemodes.
                  Check the play information below for
                  more info about maximum player numbers.

Credits         : Quintin Stone, the man behind Gunslinger
                  Tim "Argh" Wright, the author of Arghrad

Special thanks  : Quintin Stone, who answered patiently all my
                  questions concerning my map and his mod.
                  Jesper Hansen a fellow mapmaker, who gave me 
                  the link to Gunslinger. He also playtested
                  this map.

================================================================
* Play Information *
================================================================

Single Player       : Only for sightseeing
Cooperative         : No
Deathmatch          : Yes, 29 DM starting positions
Badge Wars          : Yes, 29 FFA starting positions
The Big Heist       : Yes, 2 teams, max 16 players each team
Last Man Standing   : Yes, 4 teams, max 12 players each team
                      (the teams 1 and 2 have 16 player starts,
                       like in TBH, in case a 2 team LMS game
                       is prefered and the free-for-all LMS has,
                       like DM 29 starting points)
New Sounds          : Yes
New Graphics        : Yes, textures and sky environment maps

================================================================
* Construction *
================================================================

Base                : New level from scratch

Editor(s) used      : bsp building: Qoole
                      textures    : Wally and Photoshop 4.0
                      env sky     : Bryce 3D

Known Bugs          : Some unpleasant vis errors, which do not
                      influence the gameplay.
                      The R_SPEEDS are also relatively high.
                      People with fast computers and 3D accelerators
                      should be able to play this map online
                      without problems. 
                      For people with slow machines without 3D
                      cards it is recommended to play this map 
                      on LAN only.
                      People with slower machines who own 3D
                      accelerators can improve performance by
                      setting the desktop color depth to 16bits
                      and/or setting the texture quality lower
                      in the video options in the game.

Build Time          : About 2 weeks

Compile Time        : bsp:  10s
                      vis:  8870s
                      rad:  16204s
                      -------------
                            25084s  - about 7 hours

Compile machine     : P2 300, 96MB RAM (2,3 GB of free HD memory
                                        for the swap file)

================================================================
* Installation *
================================================================

unzip all files into your quake2\gunslinger folder, with
the restore paths option enabled.

In the case, something goes wrong, extract the

bsp file to quake2\gunslinger\maps folder
wal files to quake2\gunslinger\textures\shadowfire folder
wav files to quake2\gunslinger\sound\shadowfire directory
tga & pcx files to quake2\gunslinger\env folder

================================================================
* Copyright / Permissions *
================================================================
This level may not be distributed on any CD-ROM
without prior, explicit permission of author.

All custom textures, sounds and sky environment maps
may NOT be used by other map authors without
the permission of author.
