May 12th, 1998
================================================================
Title                   : Training map for CTF2 - tenatively titled Loki's Defense (final beta release 20)
Filename                : aafin20.bsp
Original Author         : Jose "Nails [D!]" Pires
Email Address           : pires95@medcor.mcgill.ca 
Description             : Industrial Fortress and Modern space-loading docks.
			 Training map for Newbies to CTF in general and Defence specifically.
			 But also a blast to play ctf on!
Additional Credits to   : Bsp, iD, and The Guard Guild for inspiration!
			(http://www.captured.com/guard.html)
			The Prefab Park ( and specifically EutecTic (jfgrol@cam.org)) for the "q2hatch prefab"/
			"switches", and Azherad? for the bridges
Texture Credits         : Thanks to the following for the credits: 1) ID 2) Zoid for
			the 2 CTF textures and a great game in general 3) Bsp, that showed me there really was
			an alternative to Worldcraft 1.5b if you only stick with it.
Previous Maps		: Quake(1) CTF Training map (siege38.bsp) - Available through the guard guild (address 
			above)
================================================================

* Play Information *

Single Player           : Yes (single start for testing purposes only)
Cooperative             : No
Deathmatch              : Yes (19 DM starts)
Capture the Flag:       : Yes (12 CTF starts for each team)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes; credits above
New Music               : No
CD Track                : 1
Demos Replaced          : None

* Construction *

Base                    : Original - My first (near) completed map for q2
Editor(s) used          : Bsp 0.93b
Known Bugs              : Yes; (my first q2 map and a beta remember?)
			- see whats new for more recent additions
			1) Entities are not fully placed to optimize the fun factor
			2) Some doors are too fast and need to be adjusted
			3) Outside env textures need to be set to space1
		
Build Time              : Hmm, well in 4-7 hour marathon spurts from Feb 26th -> May 12th
				
Compile machine            : P120 w/ 48MB Ram (nearly 11 hours)
QBSP Time (v1.04)          : 150 secs 
Q3Rad -minrad 0.001 (v1.04): 2386 secs 
Q3VIS (full) (v1.04)       : 26930 secs 
 

* Level Information *
The Loading Docks aka Loki's Defense (CTF2 Training Map)
=======================================================

THE FOLLOWING IS ESSENTIAL READING TO UNDERSTAND THE BASE LAYOUT!!!!!:
---------------------------------------------------------------------
The map contains the following features, note that they are defense biased and encourage 
communication:

1) Shortcut attack routes (catwalk) that NEED A PLAYER IN HOME BASE to co-ordinate attacks by
throwing the switch that opens both the far and near doors at the same time.
(Without it you can leave by the top but can't attack through the back without someone at home,
 or someone who has already taken over the upper level, to let you in.)This acts like all postern 
gates did in medieval times.

2) 2-person coordinating Teleporters that need 2 players (one defender) to allow quick access to
 the quad room.

3) A "Quad hatch" that contains randomly spawning bfg / quad/ or powerarmour (but only one at a time)
 in the centre between the 2 bases. NOTE!! A defender in one of the bases is needed to open the 
"hatch" to allow the attacker access to the quad and bfg. This encourages communication. As well, 
if you "duck" in the hatch, you can camp there until the items appear, or until someone opens
the hatch again and allow others to waste your crouching ass. 

4) Easily identifiable rooms for communication (Centre / quad room / "castle" / Crane room etc)
All to labelled for LM for easy communication.

5) Defender activated "crane traps" to squish those raiders dead (see the switches above in the crane
control room)

6) Other CTF essentials such as:
Symetrical Bases
Great sniper positions
Reasonable r_speeds for great multiplayer play.
Multiple level mosh pit in the centre (ooh boy, this should be a good one)

============================
Situation Report:

The levels are set up in an underground base / distillery / construction centre, symetrical for better
playability. They have multiple egresses, some with a special twist that incorporates the
Defensive player as an effective member of offense.

The goal behind the layout is to provide a base to practice and have fun with. Training sessions 
are designed into the map, allowing attacker/defender setup & practice, easy way points & position communication, 
and heavy assault vs. sneak attack attempts. This allows for good tactics to be practiced for assault
 as well as defense.
** NOTE ** 
This map was inspired as a place for newbies to learn basic CTF skills as well as team 
based skills. I *know* the map is probably biases towards the defender because it is SUPPOSED to be.
I am a little fed up with the plethora of ctf2 maps that are mostly biased towards attackers.
I have set up the map for defenders to take an active role in both attacking and defending their 
bases, and team communication is the only way to evolve an effective / smooth offense. This should 
make it interesting enough that the "base assault" can have as much fun learning to co-ordinate
attacks and communicate effectively as it will be to defend the base as the focus of the level.
 ( Am I repeating myself? ;) ) 

   2 Quick points to mention:

1) Thanks to all that vounteered...
2) Thanks to all for their patience in advance!
Comments / criticisms (?praise *hah*) Can be e-mailed to me 
(pires95@medcor.mcgill.ca)
or posted on the message board at the guard guild for disscussion (www.captured.com/guard)

* Copyright / Permissions *
 ** ALPHA / BETA TEST VERSION ONLY ** 
 ** FOR BETA TESTERS USE ONLY **

Authors MAY NOT use this level as a base to build additional
levels. Please contact me if you still wish to use this level.

This BSP MAY NOT be distributed over the Internet, Data storage and/or BBS systems other than
 through the guard guild while it is in its final beta.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.

I Would like to keep the dissemination of this level on a short list until the final version
gets out. Please respect my wishes. If a friend wishes to see a copy, please e-mail for permission.
I will widely disseminate this map once the early alpha versions are fixed.




