				O M E N  ] [: The Afterlife

				      Full Version 1.0

Original readme by Dave Wallin for the demo of Omen2, it was updated for the full release by PhantoM (Charles Whitlock)


Contents

	Intro/Storyline
	Installation
	Team Reaction
	Character Classes
	Experience System
	Control Notes
	Welcome to Llendor
	Enemies
	Items
	A Note about GL
	Contact info

Intro/Storyline

                                OMEN II:  The Afterlife

        The battle against Satan was hard fought, and your victory enabled
mankind to reassemble it's broken existence into something more resembling
an ordered society.  In the years that followed humans lived simple lives,
building small towns, farms and peaceful surroundings that could nurture the
healing process of the wounds that the dark forces of evil had gouged.  Many
of the dark ones' former servants had remained in the Above World, though they
had mirculously transformed into docile and cherished creatures who would
bring awe to the townspeople with their acts of godlike miracles, and their
mystical powers.
        But humans, as throughout their history, could not resist their
temptations of greed and lust, and it was only a matter of time before
someone discovered that deep in the unknown regions of dark forests and
underground caverns, lurked the remains of Satan's legacy, waiting for the
right time to seize control of the lands.  Horrid imps, brutal demons, and
other wildly strange creatures that lived in near total darkness had been
in hiding ever since their master's demise. Creatures so vile and corrupt,
that they could not join their breathren's magical transformations.  No,
these creatures were forever damned to be purely tortured and twisted souls,
who could not stand the sight of anything that was good or morally accepted.
Certain humans, possible former Magi, had felt betrayed, and useless in the
New Order, and with every passing day their jealousy and contempt for their
fellow man grew. Soon, they turned to the ways of the Dark Ones to give
them the power they so craved.  Providing the imps with the necessary weapons
and information, they began to build their army, and one could feel the dark
cloud of despair spread and hang over the towns like a dense fog.  At night,
screams and hideous laughter could be heard coming from the trees as the
imps began to raid the human settlements, stealing precious jewels, artifacts,
and even capturing the mystical healing creatures and holding them as
prisoners, to sacrifice to a new god, if they ever found one.  After some
time, it was quite apparent that the Demon War was not over.  Sickness and
disease began to infest itself with the population, many humans dying and
still many more afflicted with various forms of dementia, as the evil forces
spread themselves.  Finally, the time was ripe, and the imps and demons
invaded the human settlements, killing nearly everyone, destroying all that
was...
        When would this nightmare end?  Your conciousness raged with confusion
as to what was real. Visions of demons and horrifying creatures filled
your eyes, blocking out any other thoughts you once had of normal life.  Now
you knew that the real battle had begun, and instead of the war being fought
in the Bowels of Hell, it was right here in your own world.  Armed with
the knowledge and power gained in your battle with Satan, you must do something
about it.

Installation

Just create a directory in your c:\quake dir called omen2.
Unzip the Omen21_0.zip into that directory using winzip or pkunzip.
Then from you quake dir, type quake -game omen2, and you are on your way.

Team Reaction

	The Omen2 full release is brought to you by Team Reaction. We are responsible
for for many fine TC's including CodeRed, Omen1, Horrorshow, SPISPOPD, and if
you have a good memory, Aliens Quake. We are seeking anyone who wants to help,
especially if you are an artist, modeler, or level designer. Contact the project leader
of the project you are interested in joining. The team currently
includes:

	Dave Wallin	 (White Noise)	- Programming, Models, Art, Levels
	John Diamond	 (Irritant)	- Programming, Models, Art, Levels
	Charles Whitlock (PhantoM) 	- Levels, Coding, Ideas
	Chet Hamel	 (Plinth)	- Levels, Ideas
	Nate Kozloski	 (Studboar)	- Sounds

Assisted with project:
	Phaedra Whitlock (wraith)	- skins of demons, mages, female villager,  and 
					 	female player.

Check out www.planetquake.com/rxn/ to check out our other productions.

        Other credits:  Thanx to the Free Models project for the neato
                        catapult model!

Character Classes

One of the main additions to Omen2 is multiple characters. The two classes
are fighter/mage and wizard. Each has his/her own weapons and abilities and
require different tactics to be successful with. There is also a third
character - the Demon which is for deathmatch only. In multiplayer you can
change characters with an impulse. In singleplayer you will select your
character on the start level.

Experience System

As you slay monsters you will become more and more skilled. As in most RPG's
you gain experience and when you have a certain amount, you go up a level.
Going up a level affects all kinds of things - your health increases, and
your weapons become stronger. For example, the fighter's arrows become
more accurate and can be shot farther with each level gained. The wizard
is able to shoot an increasing number of magic missles with each level. So,
it's in your best interest to kill everything. ;) Note that there are
experience penalties for doing dumb or evil things.

Control Notes

There are many impulses in the game, but you can find a complete list
if you press F1 and check out all the help screens. These are fairly self
explanatory, but I think buying items from townspeople might need some
explaining. When you go into the shops, some people will give you a list of
things they are selling. In front of each item will be a number which is it's
place in the list. On the other side of the item name will be an amount, in
gold, of the item. Press the 'buy item up' or 'item down' impulse to change
the number of the item you wish to buy. The number, of course, is the number
of the item in the list. Then hit the 'buy' impulse to actually purchase the
item. I usually assign the 'buy up' or 'buy down' impulses to the bracket keys.
In case you don't know how to bind an impulse to a key, just type (at the
console): BIND <key name> "IMPULSE XX" where xx is the number of the impulse.

(cut from sample.cfg (exec sample.cfg to use the config) file included in 
pak0.pak, see how2buy.dem (playdemo how2buy at the console) to see a purchase)
//buying stuff
bind "i" "impulse 27"   cycle up an item
bind "y" "impulse 28"	cycle down an item
bind "u" "impulse 26" 	buy the item

Welcome to Llendor!

The town is one of the most important places in the game. You will
start here in the begining, and you will return here as you complete your
quests. In the town you can purchase weapons and ammo and recieve healing.
You will also have to go to the king/ruler and recieve your mission from him
and report back to him when you have finished it. As a side note, you can
also practice your archery skills on the target placed in the west hand side
of the town. Don't kill anyone in the town.. the inhabitants are fairly
intelligent.

Enemies

	Flying skull - A skull with wings that flys and shoot fire balls at you.

	Demon - Humanoid demon dude wielding a sword and shield.

	Imp - Mischevious little creature that hates all that is good and
		pure. You will find these in many different flavors.

	Mage - A dark servant imbued with the power of flight

	Drax - Evil creatures which live beneath the earth in hives. They
		usually collect riches and jewels.

	Deep One - Strange spiked-blob creature whose touch is rumored to be
		worse than death.

	Zombie - These undead creatures are somehow connected to the Deep one.

	?Boss? - ??

Items

  Ammo

	Arrows - Duh
	Red Mana - magical spheres used for fire magic, exclusively by the
		fighter/mage.  (flaming arrows and Spontaneous Combustion spell)

	Blue Mana - magic used by the wizard (repel spell and divine power spell)
	Yellow Mana - magic used by the wizard (Doombringer and Magicmissiles)

  Weapons

	I don't want to spoil anything - it would probably be more fun just
	to discover them. Not like it takes a genius or nuthin to figure them
	out. If you really want a list of them, go to the in game help screens.'

  Gold and Jewels

	Pick these up for money...

  Books

	Sometimes these will contain a message, sometimes they will give
	you experience... Some contain magic spells.

A note about GL

	This patch may not be entirely compatible with GL. In fact, it might
	be downright unplayable at times. We recommend running the game in
	regular quake.
	(FYI I (PhantoM) was able to run it all the way on a voodoo2 sli p233
	mmx system without a hitch.  I use GLquake .97 and the latest ogl32.dll
	mini driver for quake and quake2.)

Contact Info
	If you have any bugs to report or nice feedback please don't hesitate to
	mail us.

Dave Wallin		(White Noise)	dwallin@planetquake.com
	Models: Demon, character models, deep one, misc models
	Levels: Desert1.bsp, ruins1.bsp, city01.bsp, base.bsp
	I did most of the coding, so if you have a bug, mail me.

John Diamond		(Irritant)	irritant@planetquake.com
	Models: Imps, firedemon, and boss, all of the weapons
	Levels: Forest.bsp, Forest2.bsp, numerous changes on Dave's levels as well
	Skins:  Many of the new skins and mdls are his.  
Charles Whitlock 	(PhantoM)	PhantoM@planetquake.com
	Levels: desert2.bsp, oq3m1.bsp, oq3m2.bsp, oq4m1.bsp, oq4m2.bsp
		Chet and I split up several maps and both did work on them.
	Coding: Too much to list, I did all the final coding and bug fixes/
		tweaks and getting all the things to work that needed it.  
		I trimmed a ton of old unused code out to speed up the 
		game play.  I am the one with the current (final) Omen2 source
		code so any bugs in the full release mail me not Dave.  
Chet Hamel		(Plinth)	Plinth@planetquake.com
	Levels:	desert2.bsp, oq3m2.bsp, oq4m1.bsp, oqend.bsp
		All map work shared with PhantoM.  Basically if looked cool it was 
		probably mine; if it did something cool it was probably PhantoM's.
	
Nate Kozloski		(Studboar)	liz@early.com
	Sounds.. Too many to list

Phaedra Whitlock	(wraith)	wraith@inw.net
	Skins:	Male and female player, female villager (not prisoner skin),
		the demon skin, and the enemy mage skin and several more awesome
		skins that we were not able to utilize.

Everyone here can also be reached on ICQ. Do an email search to
find our UIN's.
