Title    : Grenade Fest 2, Ogre's Revenge
Filename : grndfest.zip
Version  : 0.3
Date     : 30 Nov 96
Author   : Rob Albin
Email    : albinatr@apci.net
Web page : http://www.apci.net/~albinatr
Credits  : the grenade-launcher, an all around pretty
           cool weapon :)


Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : no


Format of QuakeC
----------------
unified diff  : yes, (QC ver 1.06)
context diff  : no
.qc files     : no
progs.dat     : no

(If you don't have patch and diff and can't work with .PAT files,
check out my Quake-c page listed at the bottom of this file.)

Description of the Modification
-------------------------------
Ogre's Revenge:
If you can see them, they will find you.

If you're above them they'll jump up to you, if your below them
they'll jump down, if there's a wall blocking them, they'll jump
over it to get down to you, and once they get on the same piece of
floor you're still standing on, they'll slap Mr. chainsaw on you
pretty quick.

Grenade Fest:
Everybody uses a grenade-launcher - except the ogres (contrary to
popular belief, an ogre without explosives is still pretty
dangerous).  Soldiers? Grenade-launcher.  Enforcers? No lazer,
grenades.  Level items?  For weapons, there's grenade-launchers.
For ammo-boxes you've got a 10 pack box of grenades or a 5 pack box
of grenades. Level start?  One shiney new grenade-launcher.

(also a shotgun with 15 shells and an axe for those switches that
are just down-right tough to blow up with a pineapple)

It's a fethtival... a fethtival of ALLRIGHT ALREADY!!! :)

How to Install the Modification
-------------------------------
Make a sub-directory in quake called 'grndfest' and make a sub-dir
in 'grndfest' called 'src'.  Copy all original QuakeC source files
into 'src', copy the modified QC files in this patch over the
originals, and run qcc from inside the directory, a new progs.dat
file will be created in the parent dir 'grndfest'.

copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'grndfest'
From mian directory 'quake' type:
  quake -game grndfest

You must have the QuakeC package from id, which include instructions
for use, the original QC files and the compiler.  Various versions
are available under ftp://cdrom.com/pub/quake/quakec/utils

Technical Details
-----------------
Player start:
 health: 100
 items: red armor/200, grenade-launcher, shotgun, axe
 ammo: 10 shells, 15 grenades
 start weapon: (take a guess :)
 
Items modifications:
Weapons:
  All grenade-launchers
Ammo boxes:
  All grenades (10 large, 5 small)
Backpacks:
  All have 2 grenades

Monster modifications:
Soldiers:
  Fire grenades
Enforcers:
  Fire grenades
Ogres:
  No grenades, new jumping AI similar to fiend.  Modified to jump
  up or down any distance to get on the same floor as the player,
  and jump out of water.
  NOTE: If you think the new AI for the ogres is cool, more than
        likely you can add it to any existing patch by simply
        copying OGRE.QC over the one in the patch, the changes in
        the file are independent of other files, and most patches
        out don't come close to touching these files.
        Probably true for SOLDIER.QC and ENFORCER.QC too, they
        call the original grenade firing functions in OGRE.QC
        which the mod. ogre doesn't use anymore :)         
 
Copyright and Distribution Permissions
--------------------------------------
 Authors MAY use these modifications as a basis for other
 publically available work.

 You may distribute this Quake modification in any electronic
 format as long as this description file remains intact and unmodified
 and is retained along with all of the files in the archive and no fees
 other than the costs of distribution are charged.

Availability
------------
http://www.apci.net/~albinatr/quake-c
Online services:
 MSN Computer Games File Lib
FTP:
 cdrom.com/pub/quake/quakec
