Pin - Master - Slave -------------------------------- 1 - Ground - Ground 2 - Rcv A - Xmit A 3 - Xmit B - Rcv B 4 - Xmit Common - Rcv Common 5 - Spare - Spare 6 - Rcv Common - Xmit Common 7 - Rcv B - Xmit B 8 - Xmit A - Rcv A 9 - Ground - GroundAuth - this varies alot: contact individual manufacturers for pinouts.
This is the command table for the DVR-2000/2100. It is summarised here for reference purposes only. If you want to order it from Sony call the Kansas City supply center and hope you get someone who knows the part number for the recorder whose protocol you want to use.
Command Response
00 0C Local Disable 10 01 Ack 00 11 Device Type Request 12 11 Device Type 00 1D Local Enable 10 01 Ack 20 00 Stop 10 01 Ack 20 01 Play 10 01 Ack 20 02 Record 10 01 Ack 20 04 Standby Off 10 01 Ack 20 05 Standby On 10 01 Ack 20 0F Eject 10 01 Ack 20 10 Fast Fwd 10 01 Ack 2X 11 Jog Fwd 10 01 Ack 2X 12 Var Fwd 10 01 Ack 2X 13 Shuttle Fwd 10 01 Ack 20 20 Rewind 10 01 Ack 2X 21 Jog Rev 10 01 Ack 2X 22 Var Rev 10 01 Ack 2X 23 Shuttle Rev 10 01 Ack 20 30 Preroll 10 01 Ack 24 31 Cue up with Data 10 01 Ack 20 34 Sync Play 10 01 Ack 21 38 Prog Speed Play + 10 01 Ack 21 39 Prog Speed Play - 10 01 Ack 20 40 Preview 10 01 Ack 20 41 Review 10 01 Ack 20 42 Auto Edit 10 01 Ack 20 43 Outpoint Preview 10 01 Ack 2X 54 Anti-Clog Timer Disable 10 01 Ack 2X 55 Anti-Clog Timer Enable 10 01 Ack 20 60 Full EE Off 10 01 Ack 20 61 Full EE On 10 01 Ack 20 63 Select EE On 10 01 Ack 20 64 Edit Off 10 01 Ack 20 65 Edit On 10 01 Ack 20 6A Freeze Off 10 01 Ack 20 6B Freeze On 10 01 Ack 44 00 Timer-1 Preset 10 01 Ack 44 04 Time Code Preset 10 01 Ack 44 05 User Bit Preset 10 01 Ack 40 08 Timer-1 Reset 10 01 Ack 40 10 In Entry 10 01 Ack 40 11 Out Entry 10 01 Ack 40 12 Audio In Entry 10 01 Ack 40 13 Audio Out Entry 10 01 Ack 40 14 In Data Preset 10 01 Ack 40 15 Out Data Preset 10 01 Ack 40 16 Audio In Data Preset 10 01 Ack 40 17 Audio Out Data Preset 10 01 Ack 40 18 In + Shift 10 01 Ack 40 19 In - Shift 10 01 Ack 40 1A Out + Shift 10 01 Ack 40 1B Out - Shift 10 01 Ack 40 1C Audio In + Shift 10 01 Ack 40 1D Audio In - Shift 10 01 Ack 40 1E Audio Out + Shift 10 01 Ack 40 1F Audio Out - Shift 10 01 Ack 40 20 In Flag Reset 10 01 Ack 40 21 Out Flag Reset 10 01 Ack 40 22 Audio In Flag Reset 10 01 Ack 40 23 Audio Out Flag Reset 10 01 Ack 40 24 In Recall 10 01 Ack 40 25 Out Recall 10 01 Ack 40 26 Audio In Recall 10 01 Ack 40 27 Audio Out Recall 10 01 Ack 40 2D Lost Lock Reset 10 01 Ack 4X 30 Edit Preset 10 01 Ack 44 31 Preroll time preset 10 01 Ack 41 32 Tape/Audo Select 10 01 Ack 41 33 Servo Ref Select 10 01 Ack 41 34 Head Select 10 01 Ack 41 35 Color Frame select 10 01 Ack 41 36 Timer Mode Select 10 01 Ack 41 37 Input Check 10 01 Ack 41 3A Edit Field Select 10 01 Ack 41 3B Freeze Mode Select 10 01 Ack 4X 3E Record Inhibit 10 01 Ack 40 40 Auto Mode Off 10 01 Ack 40 41 Auto Mode On 10 01 Ack 40 42 Spot Erase Off 10 01 Ack 40 43 Spot Erase On 10 01 Ack 40 44 Audio Split Off 10 01 Ack 40 45 Audio Split On 10 01 Ack 4X 98 Output H Phase 10 01 Ack 4X 9B Output Video Phase 10 01 Ack 4X A0 Audio Input Level 10 01 Ack 4X A1 Audio Output Level 10 01 Ack 4X A2 Audio Adv Level 10 01 Ack 4X A8 Audio Output Phase 10 01 Ack 4X A9 Audio Adv Out Phase 10 01 Ack 4X AA Cross Fade Time Preset 10 01 Ack 4X B8 Local Key Map 10 01 Ack 42 F8 Still Off time 10 01 Ack 42 FA Stby Off time 10 01 Ack 61 0A TC Gen Sense 74 08 Gen Time Data 79 09 Gen User Bits Data 74 00 Timer-1 Data 74 01 Timer-2 Data 74 04 LTC Time Data 74 05 User Bits (LTC) Data 61 0C Current Time Sense 74 06 VITC Time Data 74 07 User Bits (VITC) Data 74 14 Corrected LTC Time Data 74 15 Hold User Bits (LTC) Data 74 16 Hold VITC Time Data 74 17 Hold User Bits (VITC) Data 60 10 In Data Sense 74 10 In Data 60 11 Out Data Sense 74 11 Out Data 60 12 Audio In Data Sense 74 12 Audio In Data 60 13 Audio Out Data Sense 74 13 Audio Out Data 61 20 Status Sense 7X 20 Status Data 61 21 Extended VTR Status 7X 21 Extended Status Data 62 23 Signal Control Sense 7X 23 Signal Control Data 6X 28 Local Key Map Sense 7X 28 Local Key Map 61 2A Head Meter Sense 7X 2A Head Meter Data 60 2B Remaining Time Sense 76 2B Remaining Time 60 2E Cmd Speed Sense 7X 2E Cmd Speed Data 61 30 Edit Preset Sense 7X 30 Edit Preset Status 60 31 Preroll Time Sense 74 31 Preroll Time 60 36 Timer Mode Sense 71 36 Timer Mode Status 60 3E Record Inhibit Sense 72 3E Record Inhibit Status 60 52 DA Inp Emph Sense 71 52 DA Input Emphasis Data 60 53 DA PB Emph Sense 71 53 DA Playback Emphasis Data 60 58 DA Samp. Freq. Sense 71 58 DA Sampling Frequency Data 61 AA Cross Fade Time Sense 7X AA Cross Fade Time Data
Model Data DVR-2000 525/60 30 10 625/50 31 10 DVR-2100 525/60 30 11 625/50 31 11
Bit "1" Meaning 7 Time Out 6 Framing Error 5 Overrun Error 4 Parity Error 2 Checksum Error 0 Undefined command
When only DATA-1 is given, the speed wil be given by
Tape Speed = 10^((N/32)-2) x play speed.where N is the value of DATA-1. Some sample values are:
Speed Speed Data 0.1 32 (20H) 1.0 64 (40H) 2.9 79 (4FH) 48.7 118 (76H)
When a more precise speed value is required, then DATA-2 will be added. The speed formula for this case is
Tape Speed = 10^((N/32)-2) + N'/256*(10^(((N+1)/32)-2)-10^((N/32)-2))
where N is the value of DATA-1 and N' is the value of DATA-2.
auth - in more standard terms, the formula says that DATA-2 is used to linealy interpolate between the value given by N and that of N+1.
The maximum jog speed is set in the System:System menu. The maximum Var speed is 3X play speed. The maximum shuttle speed is 50X play speed.
auth - There is considerable controversy over the minimum speed. For a speed value of 0, the above formula with only DATA-1 gives 10^-2, or .01 x play speed. The standard states that when a speed between 0 and the minumum is given, the slave moves at minimum speed. In fact, many editors and control systems intend a "Shuttle 0" command ( 21 13 00 ) to pause the device and have it stop without disengaging. Devices which fail to do so will creep about 1 frame/second in this situation.
data-1 data-2 data-3 data-4 | Frame | | Seconds | | minutes | | hours | | 10 1 | | 10 1 | | 10 1 | | 10 1 |
Deviation(%)=0.1 x speed value
This is all the spec states here. What actually happens is determined by the edit presets, in and out point selections, and ee/tape settings. Basically, all three set the device to the preroll position, and run at play speed up to the in point. In Preview, the slave switches to EE mode at the in point, and out at the out point, simulating the edit without disturbing the recording media. In review, the slave simply continues to play at the in point and rolls to the outpoint. In Auto Edit, the channels indicated by the edit presets are put into record at the in point and the recoding proceeds to the out point.
DATA-1: Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 Insert Assemble Video TC A2 (Cue) A1 (Cue) DATA-2: Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 DA4 DA3 DA2 DA1when the 41.30 command is used, the audio channels are set as per the table in the Edit:Setup menu. When the 42.30 command is used and Bit1 or Bit0 of Data-1 are "1", the Cue channel is selected.
Block Level switches:
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 Tracking Monitor Audio Video Transport Control Control Control Control Control "1": This function will be enabled when in remote "0": This function will be disabled in remote.
When DATA-2 or more are added, control data with two bytes per each block assigned by DATA-1 are added following DATA-1.
At present the transport switches are defined as follows:
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 1st Byte Execute Preroll Search Rec Play Stop Standby 2nd Byte Var Jog Shuttle
None of the other blocks have any switches assigned, but rather operate as follows:
Video Control: Video phase and Sync phase can be adjusted on the system menu in remote mode.
Audio Control: Audio levels and output phase can be adjusted on the Audio:DA out menu in remote mode.
Monitor Control: the wfm monitor output selection on the system:wfm monitor menu and the montior level adjustments and monitor out selection on the system:audio monitor menu can be adjusted in remote mode.
Tracking Control: Tracking adjustments in the system:tracking menu can be made in remote mode.
char *StatusBitStrings[][8] = { // Data 0 {" "," ","Unthread ","Svo Ref ", " "," "," ","Local "}, // Data 1 {"Standby "," ","Stop ","Eject ", "Rewind ","Fast Fwd ","Record ","Play "}, // Data 2 {"Servo Lock","TSO Mode ","Shuttle ","Jog ", "Variable ","Tape Rev ","Still ","Cue "}, // Data 3 {"Auto Mode ","Freeze On "," ","CF Mode ", "A Out ","A In ","Out ","In "}, // Data 4 {"Select EE ","Full EE "," ","Edit ", "Review ","Auto Edit ","Preview ","Preroll "}, // Data 5 {" ","Insert ","Assemble ","Video ", "A4 ","A3 ","A2 ","A1 "}, // Data 6 {" ","Lamp Still","Lamp Fwd ","Lamp Rev ", "Srch LED 8","Srch LED 4","Srch LED 2","Srch LED 1"}, // Data 7 {" "," ","Aud Split ","Sync Act ", " ","Spot Erase"," ","In/Out "}, // Data 8 {"Buzzer ","Lost lock ","Near EOT ","EOT ", "CF Lock ","Svo Alarm ","Sys Alarm ","Rec Inhib "}, // Data 9 {"Fnc Abort "," "," "," ", " "," "," "," "}, };
The Status bits communicate much about the progress of a motion command. The precise timing of each signal varies almost from machine to machine, and many edit controlers expect certain timing behaviour of these signals. Herein lie many of the problems associated with edit controllers, edit timing, and just plain wacky transport behavior.
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Rick Davis <rld@sgi.com>