Dxdiag.exe Does Not Report AGP Texture Acceleration (810772)



The information in this article applies to:

  • Microsoft DirectX 9.0 Runtime
  • Microsoft DirectX 8.x Runtime

SYMPTOMS

When you run the Microsoft Dxdiag.exe utility on a computer that uses an NVIDIA GeForce 4-based video adapter, the Display tab may report that AGP Texture Acceleration is not available, and the button to enable AGP Texture Acceleration may be unavailable.

CAUSE

This issue may occur if either of the following conditions exist:
  • AGP is not enabled in your computer BIOS.
  • Your video adapter driver does not respond to the Dxdiag.exe query for AGP information.

RESOLUTION

To resolve this issue, use one of the following methods.

Enable AGP in Your Computer BIOS

For information about how to enable AGP in your computer BIOS, view the documentation that is included with your computer.

Obtain and Install the Latest Video Adapter Driver

For information about how to obtain and install the latest video adapter driver, view the documentation that is included with your computer or your video adapter.

MORE INFORMATION

Even if Dxdiag.exe cannot detect AGP texture acceleration, AGP texture acceleration may still be available. Some video adapter drivers implement AGP texture acceleration and manage their own AGP heap memory, and do not report it to the Microsoft DirectX runtime. Dxdiag.exe uses the GetAvailDriverMemory function to query the display driver. However, some video adapter drivers do not respond to this query. For video adapter drivers that manage AGP Texture Acceleration independent of DirectX, games are not affected by the Dxdiag.exe failure to report the AGP Texture Acceleration status.

Modification Type:MinorLast Reviewed:1/10/2006
Keywords:kbui kbHardware kbprb KB810772