MORE INFORMATION
Many Windows-based applications use
PeekMessage() to retrieve messages while they are in the middle of a long process, such as printing,
repaginating, or recalculating, that must be done "in the background."
PeekMessage() is used in these situations because, unlike
GetMessage(), it does not wait for a message to be placed in the queue before it returns.
An application should not call
PeekMessage() unless it has background
processing to do between the calls to
PeekMessage(). When an application is waiting for an input event, it should call
GetMessage() or
WaitMessage().
Remaining in a
PeekMessage() loop when there is no background work
causes system performance problems. A program in a
PeekMessage() loop continues to be rescheduled by the Windows scheduler, consuming CPU
time and taking time away from other processes.
In enhanced mode, the Virtual Machine (VM) in which Windows is running
will not appear to be idle as long as an application is calling the
PeekMessage function. Therefore, the Windows VM will continue to
receive a considerable fraction of CPU time.
Many power management methods employed on laptop and notebook computers are
based on the system going idle when there is no processing to do. An
application that remains in a
PeekMessage() loop will make the system appear busy to power management software, resulting in excessive power consumption and shortening the time that the user can run the system.
In the future, the Windows system will make more and more use of idle
time to do background processing, which is designed to optimize system
performance. Applications that do not allow the system to go idle will
adversely affect the performance of these techniques.
All these problems can be avoided by calling the
PeekMessage() function only when there is background work to do, and calling
GetMessage() or
WaitMessage() when there is no background work to do.
For example, consider the following
PeekMessage() loop. If there is no background processing to do, this loop will continue to run without
waiting for messages, preventing the system from going idle and
causing the negative effects described above.
// This PeekMessage loop will NOT let the system go idle.
for( ;; )
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return TRUE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
BackgroundProcessing();
}
This loop can be rewritten in two ways, as shown below. Both of the
following
PeekMessage() loops have two desirable properties:
- They process all input messages before performing background processing, providing good response to user input.
- The application "idles" (waits for an input message) when no
background processing needs to be done.
Improved PeekMessage Loop 1
// Improved PeekMessage() loop
for(;;)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return TRUE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (IfBackgroundProcessingRequired())
BackgroundProcessing();
else
WaitMessage(); // Will not return until a message is posted.
}
Improved PeekMessage Loop 2
// Another improved PeekMessage() loop
for (;;)
{
for (;;)
{
if (IfBackgroundProcessingRequired())
{
if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
break;
}
else
GetMessage(&msg, NULL, 0, 0, 0);
if (msg.message == WM_QUIT)
return TRUE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
BackgroundProcessing();
}
Note that calls to functions such as
IsDialogMessage() and
TranslateAccelerator() can be added to these loops as appropriate.
There is one case in which the loops above need additional support: if
the application waits for input from a device (for example, a fax
board) that does not send standard Windows messages. For the reasons
outlined above, a Windows-based application should not use a
PeekMessage() loop to continuously poll the device. Rather, implement an Interrupt Service Routine (ISR) in a Dynamic-Link Library (DLL). When the ISR is called, the DLL can use the
PostMessage function to inform the application that the device requires service. DLL functions can safely call the
PostMessage() function because the
PostMessage() function is reentrant.