INFO: Inverting Color Inverts Palette Index, Not RGB Value (71227)



The information in this article applies to:

  • Microsoft Windows Software Development Kit (SDK) 3.1
  • Microsoft Win32 Application Programming Interface (API), when used with:
    • Microsoft Windows NT Server 3.5
    • Microsoft Windows NT Server 3.51
    • Microsoft Windows NT Server 4.0
    • Microsoft Windows NT Workstation 3.5
    • Microsoft Windows NT Workstation 3.51
    • Microsoft Windows NT Workstation 4.0

This article was previously published under Q71227

SUMMARY

Performing any bitwise logical operator on a color, such as inversion, does not modify the color's RGB value; it instead changes the index into the system palette. This applies also to the ROP codes associated with the blt functions (BitBlt, StretchBlt, and PatBlt) and in the SetRop2 function. For display devices with hardware palettes [generally, devices with fewer than 24 Bits-Per-Pixel (BPP)], this can produce unexpected or undesirable results.

MORE INFORMATION

Suppose the system palette contained the following colors:
                                   Entry #

   Color      0      1      2      3      4      5      6      7
   -----
   Red   =    0   0x80      0      0   0x80   0x80      0   0x80
   Green =    0      0   0x80      0   0x80      0   0x80   0x80
   Blue  =    0      0      0   0x80      0   0x80   0x80   0x80


                                   Entry #

   Color      8      9      A      B      C      D      E      F
   -----
   Red   = 0xC0   0xFF      0      0   0xFF   0xFF      0   0xFF
   Green = 0xC0      0   0xFF      0   0xFF      0   0xFF   0xFF
   Blue  = 0xC0      0      0   0xFF      0   0xFF   0xFF   0xFF
				
The inversion of colors would look like this: (Half = half intensity, Full = full intensity)
   Color          Index      Inverse Color   Index
   -----          -----      -------------   -----
   Black              0      White               F
   Half Red           1      Full Cyan           E
   Half Green         2      Full Magenta        D
   Half Blue          3      Full Yellow         C
   Half Yellow        4      Full Blue           B
   Half Magenta       5      Full Green          A
   Half Cyan          6      Full Red            9
   Dark Gray          7      Light Gray          8
				
This obviously is not the desired effect. Inverting a full-intensity color such as red will not invert to full-intensity cyan; instead, it is inverted to half-intensity cyan.

This is also true for any logical operations performed on the bits of a bitmap, pen, or flood fill through ROP codes. All operations are done on the index of the color and not its RGB value.

Note that when using custom palettes on a palette capable device, the application does not have control over the precise mapping between logical palette indexes and system palette indexes. The results of bitwise logical operations are unpredictable in such a case.

The only way for an application to precisely control color mixing is to perform the operation on RGB values, then translate the RGB result back into the most appropriate palette index.

For example, one way to do this is to mix colors in a 24 BPP Device-Independent Bitmap (DIB), then set the DIB bits into the Device Context (DC) again when finished. Another method is to query the RGB color of pixels to modify, do the mixing, and then use the SetPixel function to apply the change to the DC.

Modification Type:MinorLast Reviewed:2/11/2005
Keywords:kbinfo KB71227