WMS: Understanding End-To-End Latency (321691)
The information in this article applies to:
- Microsoft Windows Media Services 4.1
- Microsoft Windows Media Encoder 7.1
This article was previously published under Q321691 SUMMARY
You may notice that a delay time of several seconds can exist between the time a live event actually occurs and the time that event appears in Windows Media Player. This effect is known as latency. Included in this article are some things that you can do to help minimize latency.
Bear in mind that this delay cannot be removed entirely; in even the most controlled environments, five to seven seconds of delay is considered optimal performance and 20-30 seconds delay is more typical. Windows Media uses an architecture that is designed to reach multiple simultaneous networked users with the highest possible quality and compression. Because of this, additional processing time is introduced at the encoder, server, and player.
Also, note that some of the suggestions in this article can cause adverse side effects in streaming or playback, such as higher susceptibility to network interruptions. Make sure that you are aware of any of these side effects that result from changes that are made to your system so that you can restore original settings. Some of these side effects are noted.
REFERENCES
For more information about a true zero-latency peer-to-peer video connection, visit the following Microsoft Web site:
Modification Type: | Major | Last Reviewed: | 1/19/2004 |
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Keywords: | kbDSWWMM2003Swept kbinfo KB321691 |
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