SUMMARY
A
rubber band or
focus rectangle is a rectangle that tracks with the mouse pointer while
you hold down the left mouse button. This technique is commonly used to delimit
a selection in response to user mouse-pointer input. In the graphics device
interface (GDI), these rectangles are commonly implemented by using raster
operations (ROPs). However, the
System.Drawing method is based on GDI+ (the successor to GDI), which has no
support for ROPs. This article explains another approach for implementing focus
rectangles in the .NET Framework.
In the GDI, focus rectangles are
commonly drawn by using ROP codes. In particular, the ROP2 codes R2_XORPEN and
R2_NOT are frequently used. When you use either of these ROP2 codes, you can
erase a previous line by drawing the line again in the same position. This is
sometimes known as an exclusive-OR (XOR) effect.
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Sample Code
Because ROPs are not available in GDI+ and
System.Drawing, you must use another approach to draw reversible lines with
these tools. For example, you can use Platform Invocation Services (PInvoke) to
interoperate with the GDI. However, a solution that uses only managed code is
available through the use of the static member
ControlPaint::DrawReversibleFrame(). The following code, written in Visual Basic .NET, and ready to
be pasted into the form class in a default Visual Basic .NET application,
demonstrates this approach:
Public Class Form1
Inherits System.Windows.Forms.Form
Dim bHaveMouse As Boolean
Dim ptOriginal As Point
Dim ptLast As Point
+[Windows Form Designer generated code]
' Convert and Normalize the points and draw the reversible frame.
Private Sub MyDrawReversibleRectangle(ByVal p1 As Point, ByVal p2 As Point)
Dim rc As Rectangle
' Convert the points to screen coordinates.
p1 = PointToScreen(p1)
p2 = PointToScreen(p2)
' Normalize the rectangle.
If (p1.X < p2.X) Then
rc.X = p1.X
rc.Width = p2.X - p1.X
Else
rc.X = p2.X
rc.Width = p1.X - p2.X
End If
If (p1.Y < p2.Y) Then
rc.Y = p1.Y
rc.Height = p2.Y - p1.Y
Else
rc.Y = p2.Y
rc.Height = p1.Y - p2.Y
End If
' Draw the reversible frame.
ControlPaint.DrawReversibleFrame(rc, Color.Red, FrameStyle.Dashed)
End Sub
' Called when the left mouse button is pressed down.
Public Sub MyMouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown
' Make a note that we "have the mouse".
bHaveMouse = True
' Store the "starting point" for this rubber-band rectangle.
ptOriginal.X = e.X
ptOriginal.Y = e.Y
' Special value lets us know that no previous
' rectangle needs to be erased.
ptLast.X = -1
ptLast.Y = -1
End Sub
' called when the left mouse button is released
Public Sub MyMouseUp(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp
' Set internal flag to know we no longer "have the mouse".
bHaveMouse = False
' If we have drawn previously, draw again in that spot
' to remove the lines.
If (ptLast.X <> -1) Then
Dim ptCurrent As Point
ptCurrent.X = e.X
ptCurrent.Y = e.Y
MyDrawReversibleRectangle(ptOriginal, ptLast)
End If
' Set flags to know that there is no "previous" line to reverse.
ptLast.X = -1
ptLast.Y = -1
ptOriginal.X = -1
ptOriginal.Y = -1
End Sub
' Called when the mouse is moved.
Public Sub MyMouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove
Dim ptCurrent As Point
ptCurrent.X = e.X
ptCurrent.Y = e.Y
' If we "have the mouse", then we draw our lines.
If (bHaveMouse) Then
' If we have drawn previously, draw again in
' that spot to remove the lines.
If (ptLast.X <> -1) Then
MyDrawReversibleRectangle(ptOriginal, ptLast)
End If
' Update last point.
ptLast = ptCurrent
' Draw new lines.
MyDrawReversibleRectangle(ptOriginal, ptCurrent)
End If
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
bHaveMouse = False
End Sub
End Class
Note that this solution is available only for output on the screen. To
draw reversible lines on a graphics object, you must either interoperate with
GDI or call
Bitmap::LockBits() and manipulate the image bits directly.
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