SUMMARY
A
rubber band or
focus rectangle is a rectangle that tracks with the mouse pointer while
you hold down the left mouse button. This technique is commonly used to delimit
a selection in response to user mouse-pointer input. In the graphics device
interface (GDI), these rectangles are commonly implemented by using raster
operations (ROPs). However, the
System.Drawing method is based on GDI+ (the successor to GDI), which has no
support for ROPs. This article explains another approach for implementing focus
rectangles in the .NET Framework.
In the GDI, focus rectangles are
commonly drawn by using ROP codes. In particular, the ROP2 codes R2_XORPEN and
R2_NOT are frequently used. When you use either of these ROP2 codes, you can
erase a previous line by drawing the line again in the same position. This is
sometimes known as an exclusive-OR (XOR) effect.
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Sample Code
Because ROPs are not available in GDI+ and
System.Drawing, another approach is required for drawing reversible lines with
these tools. For example, you can use Platform Invocation Services (PInvoke) to
interoperate with the GDI. However, a solution that uses only managed code is
available through the use of the static member
ControlPaint::DrawReversibleFrame(). The following sample code, written in C# and ready to paste into
the form class in a default Microsoft Visual C# application, demonstrates this
approach:
Boolean bHaveMouse;
Point ptOriginal = new Point();
Point ptLast = new Point();
// Called when the left mouse button is pressed.
public void MyMouseDown( Object sender, MouseEventArgs e )
{
// Make a note that we "have the mouse".
bHaveMouse = true;
// Store the "starting point" for this rubber-band rectangle.
ptOriginal.X = e.X;
ptOriginal.Y = e.Y;
// Special value lets us know that no previous
// rectangle needs to be erased.
ptLast.X = -1;
ptLast.Y = -1;
}
// Convert and normalize the points and draw the reversible frame.
private void MyDrawReversibleRectangle( Point p1, Point p2 )
{
Rectangle rc = new Rectangle();
// Convert the points to screen coordinates.
p1 = PointToScreen( p1 );
p2 = PointToScreen( p2 );
// Normalize the rectangle.
if( p1.X < p2.X )
{
rc.X = p1.X;
rc.Width = p2.X - p1.X;
}
else
{
rc.X = p2.X;
rc.Width = p1.X - p2.X;
}
if( p1.Y < p2.Y )
{
rc.Y = p1.Y;
rc.Height = p2.Y - p1.Y;
}
else
{
rc.Y = p2.Y;
rc.Height = p1.Y - p2.Y;
}
// Draw the reversible frame.
ControlPaint.DrawReversibleFrame( rc,
Color.Red, FrameStyle.Dashed );
}
// Called when the left mouse button is released.
public void MyMouseUp( Object sender, MouseEventArgs e )
{
// Set internal flag to know we no longer "have the mouse".
bHaveMouse = false;
// If we have drawn previously, draw again in that spot
// to remove the lines.
if( ptLast.X != -1 )
{
Point ptCurrent = new Point( e.X, e.Y );
MyDrawReversibleRectangle( ptOriginal, ptLast );
}
// Set flags to know that there is no "previous" line to reverse.
ptLast.X = -1;
ptLast.Y = -1;
ptOriginal.X = -1;
ptOriginal.Y = -1;
}
// Called when the mouse is moved.
public void MyMouseMove( Object sender, MouseEventArgs e )
{
Point ptCurrent = new Point( e.X, e.Y );
// If we "have the mouse", then we draw our lines.
if( bHaveMouse )
{
// If we have drawn previously, draw again in
// that spot to remove the lines.
if( ptLast.X != -1 )
{
MyDrawReversibleRectangle( ptOriginal, ptLast );
}
// Update last point.
ptLast = ptCurrent;
// Draw new lines.
MyDrawReversibleRectangle( ptOriginal, ptCurrent );
}
}
// Set up delegates for mouse events.
protected override void OnLoad(System.EventArgs e)
{
MouseDown += new MouseEventHandler( MyMouseDown );
MouseUp += new MouseEventHandler( MyMouseUp );
MouseMove += new MouseEventHandler( MyMouseMove );
bHaveMouse = false;
}
Note The code should be changed in Visual Studio 2005. When you create a Windows Forms project, Visual C# adds one form to the project by default. This form is named Form1. The two files that represent the form are named Form1.cs and Form1.designer.cs. You write your code in Form1.cs. The designer.cs file is where the Windows Forms Designer writes the code that implements all the actions that you performed by dragging and dropping controls from the Toolbox.
For more information about the Windows Forms Designer in Visual C# 2005, visit the following Microsoft Web site:
Note that this solution is available only for output on the screen. To
draw reversible lines on a graphics object, you need to either interoperate
with GDI or call
Bitmap::LockBits() and manipulate the image bits directly.
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