Dilbert: Game Stops Responding During Project Passoff (267262)
The information in this article applies to:
- DreamWorks Interactive, Dilbert's Desktop Games 1.0
This article was previously published under Q267262 SYMPTOMS
When you play Project Passoff in DreamWorks Interactive, Dilbert's
Desktop Games, the game may stop responding (hang) when a character
begins to speak.
In some cases, however, the character's lips may continue to move.
CAUSE
This behavior can occur if both of the following conditions are true:
- A Creative Labs SoundBlaster Live! sound card is installed
in your computer.
- Creative Labs Live!Ware software version 3.0 or earlier is
installed on your computer.
RESOLUTION
To resolve this issue, reduce audio hardware acceleration in Microsoft
Windows.
To do this, use the appropriate method for your operating system.
Microsoft Windows 98- Click Start, point to Settings, and then
click Control Panel.
- Double-click Multimedia.
- On the Audio tab, click Advanced Properties
under Playback.
- On the Performance tab, move the Hardware
acceleration slider all the way to the left.
- Click OK, and then click OK again
- Close Control panel.
Microsoft Windows 95NOTE: These steps require DirectX 7.0 or later to be installed on
the computer. For information about how to download and install the latest version of Microsoft DirectX, please see the "More Information" section
of this article.
- Click Start, and then click Run.
- In the Open box, type dxdiag,
and then click OK.
- Click the Sound tab.
- Under DirectX Features, move the Hardware Sound
Acceleration Level slider all the way to the left.
- Click Exit.
Modification Type: | Major | Last Reviewed: | 11/12/2001 |
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Keywords: | kb3rdparty kbprb kbsound KB267262 |
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