How to implement Active Debugging in ATL ActiveX Script Engine (216073)
The information in this article applies to:
- Microsoft Visual C++, 32-bit Enterprise Edition 5.0
- Microsoft Visual C++, 32-bit Enterprise Edition 6.0
- Microsoft Visual C++, 32-bit Professional Edition 5.0
- Microsoft Visual C++, 32-bit Professional Edition 6.0
- Microsoft Visual C++, 32-bit Learning Edition 6.0
This article was previously published under Q216073 SUMMARY The 4thScrpt.exe sample demonstrates how to implement
Active Debugging in an ActiveX Script Engine built with Active Template Library
(ATL). The sample is designed to supplement the Active Debugging documentation
available on the Microsoft Developer Network (MSDN).
This sample
demonstrates how to add Active Debugging support to an ActiveX Script Engine.
Active Debugging builds on Active Scripting and enables debugger host
applications, such as Microsoft Script Debugger, to provide comprehensive,
language-independent testing, and error correcting capabilities. Functionality,
such as breakpoints, expression evaluation, and data monitoring, are all
possible through the Active Debugging interfaces. Active Debugging also makes
it possible to debug multiple scripts in different languages concurrently,
making cross-language issues easier to locate and correct. REFERENCES
For more information about Active Debugging, click the following article number to view the article in the Microsoft Knowledge Base:
216271
SamScrpt.exe Demonstrates active debugging in C++ ActiveX Script Engine
Modification Type: | Major | Last Reviewed: | 4/20/2005 |
---|
Keywords: | kbDebug kbhowto kbActiveXScript kbfile kbSample KB216073 kbAudDeveloper |
---|
|