How To Texture Rendered Upside Down in Direct3D Retained Mode (175543)
The information in this article applies to:
- Microsoft DirectX Software Development Kit 5.0
This article was previously published under Q175543 SUMMARY
In DirectX 3, a texture loaded from a .bmp file with the
IDirect3DRM::LoadTexture method is rendered upside down. In DirectX version
5.0, you can use the new IDirect3DRM2 interface to load a .bmp file and
have it displayed right side up.
Modification Type: | Minor | Last Reviewed: | 7/13/2004 |
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Keywords: | kbDirect3dRM kbFAQ kbhowto KB175543 |
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