RESOLUTION
Operator new does call the new handler function after it
fails to procure the requested block of memory, but before it returns the null
pointer. An application could install a new handler to throw a bad_alloc
exception as follows:
#include <new>
#include <new.h>
int my_new_handler(size_t) {
throw std::bad_alloc();
return 0;
}
int main () {
_PNH _old_new_handler;
_old_new_handler = _set_new_handler(my_new_handler);
/* ... application processing ... */
_set_new_handler(_old_new_handler);
return 0;
}
To call new handler when malloc fails to obtain the requested block of
memory, use the _set_new_mode function.
To install the new handler
before your global objects are initialized, create a class that sets the new
handler in its constructor and installs the old new handler in its destructor.
Create a global object of that type and use the init_seg pragma to force this
global object to be initialized before any of your global objects. The example
below demonstrates this. It also demonstrates the use of _set_new_mode to cause
a failed malloc call to generate an exception. Note that to do this, the code
below must reside in its own source file. You cannot change the initializations
segment more than once per translation unit (source file) with the pragma
init_seg.
#include <new>
#include <new.h>
#pragma init_seg(lib)
int my_new_handler(size_t) {
throw std::bad_alloc();
return 0;
}
struct my_new_handler_obj{
_PNH _old_new_handler;
int _old_new_mode;
_tag_g_new_handler_obj() {
_old_new_mode = _set_new_mode(1);
_old_new_handler = _set_new_handler(my_new_handler);
}
~_tag_g_new_handler_obj() {
_set_new_handler(_old_new_handler);
_set_new_mode(_old_new_mode);
}
} _g_new_handler_obj;
Operator new, as implemented by Visual C++ 5.0, ignores the function
exception specification. So new(std::nothrow) still generates an exception if
your new handler is installed to throw an exception as the examples above
demonstrate. To change this behavior, override operator new as follows:
void *__cdecl operator new(size_t cb, const std::nothrow_t&) throw()
{
char *p;
try {
p = new char[cb];
}
catch (std::bad_alloc) {
p = 0;
}
return p;
}