FIX: Visual C++ Debugger Crashes on Very Long Symbols (164949)



The information in this article applies to:

  • Microsoft Visual C++ 4.0

This article was previously published under Q164949

SYMPTOMS

When you place the caret on a line that contains a very long symbol name while you are debugging an application using Visual C++ in disassembly view, the debugger may crash.

A possible error message is:
   [ASCII 147]MSDEV caused an invalid page fault in module <unknown> at
   00de:676e6972[ASCII 148]
					

CAUSE

This behavior occurs because the debugger currently has a limit of 255 characters for symbols.

RESOLUTION

  1. Do not use the disassembly view to step through sections of code where very long symbol names are present. -or-

  2. Do not let the caret land on a line with a very long symbol name. Use the mouse to place the caret on a line following the one with the long symbol name, and select Run to Cursor from the Debug menu. -or-

  3. Reduce the size of the mangled symbol names. You can do this by shortening the names of classes and class members. You can also shorten class names of classes that you have not written by using a #define before the #include for the header declaring the class. If the class name is basic_string and you want to shorten it to BS, then insert "#define basic_string BS" before the #include for the header declaring basic_string.

STATUS

Microsoft has confirmed this to be a bug in the Microsoft products listed at the beginning of this article. This bug was corrected in Visual C++ version 5.0. The limit is now (256+128).

REFERENCES

Sample Code

      /* Compile options needed: /GX
      */ 

      #pragma warning(disable:4786)
      #include <string>
      #include <map>
      struct ThreeString
      {
          string s1,s2,s3;
          ThreeString(string i1,string i2,string i3) {
              s1 = i1;
              s2 = i2;
              s3 = i3;
          }
          ThreeString() {}
      };
      typedef map<string, ThreeString, less<string>,
      allocator<ThreeString> > MapType;

      void main()
      {
          MapType themap;

          themap["Zero"] = ThreeString("Zero","Zero","Zero");
          themap["One"] = ThreeString("One","One","One");
      }
				

Modification Type:MajorLast Reviewed:10/15/2002
Keywords:kbBug kbDebug kbide kbVC500fix KB164949